Tag Archives: Hideo Kojima

Silent Hills Kojima

‘P.T.’ Is Actually A New Silent Hill Game From Hideo Kojima Called ‘Silent Hills’

Sony innocently enough released a demo for a horror game called P.T. at Gamescom, with many just assuming it was another horror game in a recent slew of horror games.

Well, they were wrong. Upon completion of the demo, it is revealed that P.T. is actually a new entry in the Silent Hill series called Silent Hills that is being developed by Hideo Kojima and Guillermo Del Toro, with actor Norman Reedus being the protagonist.

There aren’t any other details about the game yet, but you better believe more will be coming very soon. This is huge news, as Hideo Kojima is one of the most acclaimed developers in video games today and i’m beyond excited to see what he brings to the series. Check out the teaser for Silent Hills below. [youtuber youtube=’http://www.youtube.com/watch?v=mE0JDQJFbTw’%5D

New 'Metal Gear Solid V: The Phantom Pain' Trailer Shows Off The Cardboard Box

Metal Gear Solid V Cardboard BoxIf you’ve played any game in the Metal Gear Solid series, then you’ll know that the cardboard box is a pretty important element when it comes to stealth. Well, that particular element got the spotlight at today’s Gamescom event, where Hideo Kojima went into detail about what the infamous box is now capable of in Metal Gear Solid V: The Phantom Pain. Yes, you read all of that correctly.

As I mentioned, the trailer shows off all of the new things that you can do with the cardboard box. You are now able to pop out of the top of the box, fire at an enemy and then hide back inside the box, display various pictures on the exterior to distract enemies, and even jump out of the side to sneak away while the enemies attention is focused on the box. As you can imagine, there is a hell of a lot you can do with this box.

Other than that, though, there wasn’t much more to say about Metal Gear Solid V: The Phantom Pain, unfortunately. We know that it’s coming sometime next year, but an exact date is unknown. The game is being developed by Kojima Productions and published by Konami for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Check out the new trailer below.

Metal Gear Solid V: Ground Zeroes (PlayStation 4) Review – Pretty Short, But Pretty Sweet

Next year, gamers will be diving into a brand new Metal Gear Solid game that is going by the name of Metal Gear Solid V: The Phantom Pain, which looks to be ushering in a new era for the Metal Gear Solid series. New gameplay mechanics, an open-world environment and even a change of voice actor from David Hayter to Kiefer Sutherland for the protagonist, which has many wondering where The Phantom Pain will lead to in the future.

However, before all of that we have a game called Metal Gear Solid V: Ground Zeroes. What is Ground Zeroes, you may be asking? Well, it is a prologue to the events of The Phantom Pain, taking place 9 years prior. This makes it more of quick appetizer and warm-up for what will be coming in the full-game sometime next year, but to dismiss it as simply an optional intro to The Phantom Pain would discredit what has been able to accomplish with this game.

Ground Zeroes takes place in a relatively small complex area called Camp Omega and you find our protagonist Big Boss on a mission to rescue two prisoners. The entire game takes place here as you navigate the site and find clues of the prisoners’ whereabouts. Like any Metal Gear Solid game worth its salts, an emphasis is placed on stealth, but this time you have a much more open environment with more options from getting from point A to point B. Big Boss can crawl, tip-toe and run around the environment while utilizing the game’s terrain for stealth or even some buildings and vehicles.


The key to navigating this area successfully is with the use of Big Boss’ iDroid. The iDroid is an in-game map that shows your location, your target location and even the location of enemies if you have properly scanned them with your binoculars. It’s up to the player to use the iDroid effectively to get a better idea of the areas ahead and to plan out the best course of action.

This is what makes Ground Zeroes a breath of fresh air, because there are so many different ways that you can tackle the game. If you want to go in there and rescue the hostages without anyone even knowing you were there, you can do that. However, if you want to go in there with guns blazing like Rambo, you sure as hell can do that, too. Each little area of the map offers a different scenario that makes you consider the different alternatives that you can take in the situation, and no matter which method you choose you have the opportunity for success.

Now, even though there isn’t much of a story with the main game being only a couple of hours long, I would be lying if I said that I wasn’t completely enthralled. It has such a beautifully-cinematic feeling, and the conflicts and tragedies that are witnessed in the short amount of time left me anxious for what lies in store next. Ground Zeroes is definitely essential to what will be coming ahead in The Phantom Pain.


Apart from the main singleplayer campaign you have the option of completing four additional Side Ops missions. These missions have you return to Camp Omega and complete certain objectives; which consist of killing heavily-guarded targets, rescuing allies in need and acquiring classified information. These missions are also brief, but the level design is so strong and the gameplay so smooth that I ended up playing each mission multiple times, which is something I rarely do.

What helps the replayability of these side-missions is not only the engaging gameplay, but also the fact that you get a rank at the end of the mission. Your rank is determined by how long you took to complete the mission as well as how many times you alerted enemies or killed them. This invites you to replay missions multiple times and attempt different ways of reaching your goal. Once you feel you have mastered a particular mission, you then have higher difficulty settings that throw in more obstacles to make the missions more intense and all the more rewarding.

In the end, Metal Gear Solid V: Ground Zeroes is a brief but intense little game. The price tag is a bit steep for the little amount of content that is on display here, but the game is so much fun to play that I ended up playing much longer than I really had any right to. The story doesn’t have enough time to really introduce the typical multi-layered intrigue that a main game would, but that is made up for by its urgency and sheer wow-factor. Ground Zeroes is a prime example of doing a lot with a little.


Here's A Metal Gear Solid V: Ground Zeroes Making-Of Video

The Scoop:

Metal Gear Solid V: Ground Zeroes recently hit shelves and is a prequel chapter to the upcoming Metal Gear Solid V: The Phantom Pain. Konami has just released a making-of video that breaks down the process of taking motion-capture and rendering it into what is the completed product.

In the video we get to see some of the people who did motion capture work, some art that is brought to life and even snippet of Kiefer Sutherland providing the voice work for Snake. Check out the video below.

[youtuber youtube=’http://www.youtube.com/watch?v=-pqP9DSMGEQ’%5D

Condemn (OR) Condone:

It’s always cool to see the process of high-profile games like this being created. Sometimes when playing a game you don’t even realize how much stuff is going on behind-the-scenes to make all that is going on possible. Judging the quality of the video, my judgment is (R).

[Note] For a breakdown of the judgments click here.

News Judgment – Hideo Kojima Interested In Silent Hill Series

Have you ever dreamed that the ingenious game creator Hideo Kojima would take over one of your beloved game series? Well, as a result of a Twitch Q&A, it turns out that Kojima would very much like to take a stab at the Silent Hill series.

Kojima was asked what franchise he would like to take on next, in which he mentions the Silent Hill franchise. He goes on to say the following:  “Hopefully sometime in the future I am able to work on this.”

It’s worth mentioning that Kojima works for Konami, who is the same company that publishes the Silent Hill series. The last installment in the series was the surprisingly solid Silent Hill Downpour.

Condemn (OR) Condone:

Hideo Kojima working on the Silent Hill series? Are you flippin’ serious? I would be absolutely pumped if this guy came on board worked on the next installment in the series. With him involved, I would feel pretty confident that the series would be able to churn out some incredible games.

Judgment: Condone


The judgments are the following:

CondemnHate it | (O)rDislike it | (OR)Indifferent | o(R)Like it | CondoneLove it

Hideo Kojima Defends 'Ground Zeroes' Game Length

Hideo Kojima

Over the last couple of days gamers have been displaying dissatisfaction over the recently reported fact that the upcoming prologue game Metal Gear Solid V: Ground Zeroes will only last 2 hours. Well, the creator of the Metal Gear Solid franchise, Hideo Kojima, is stepping up and defending what the reports are saying about this game. Continue reading

Did you hear that 'MGS 5: Ground Zeroes' is roughly 2 hours long?


The new issue of Game Informer is out, and in it they give the run down on Metal Gear Solid 5: Ground Zeroes. Gamers knew that this was going to be a shorter game because of the fact that it’s a prologue to the upcoming Metal Gear Solid 5: The Phantom Pain and they’re only charging $30 for it. However, I don’t think anyone thought it would be *this* quick. Continue reading