Bloodborne is one of the most anticipated games that will be coming out for the PlayStation 4 next year, as it is being created by the developers that brought us the fantastic Souls series. Now, the game’s director has revealed a bit more info about what gamers can expect from Bloodborne and how it will differ from the Souls games.
Hidetaka Miyazaki said the following:
“We are still conducting final reviews of the death penalty, though we don’t plan on making it quite so severe. While death will occur often in this game, it’s important that it both does not place too much stress on the players and still makes them want to take on the challenge again, so we are regulating the death penalty with these things in mind.
He goes on to say:
“This is a bit off-topic, but to make sure the player still wants to give it another go, it’s also vital to give them a wide breadth of options in battle. The intention with our design is to provide a rich system that includes weapons such as guns and traps, among others. And while I said you will die plenty in this game, we similarly want to give the player the rush of nearly dying or thinking they are about to die, so we are always considering the best ways to govern this balance.”
While it’s a little worrying to hear that Miyazaki might be toning down the difficulty in Bloodborne, the new styles of gameplay and the setting still sound intriguing. It will be interesting to see how a wider range of weapons will affect the punishing gameplay that the Souls series is known for.