Tag Archives: Vita

Hyperdimension Neptunia: Producing Perfection

Hyperdimension Neptunia: Producing Perfection (PlayStation Vita) Review – Oh Dear Lord…

Throughout my experience as a gamer and especially a game writer I have never had to deal with something like Hyperdimension Neptunia: Producing Perfection. It’s essentially a game of stats, where you must make the right decisions in order to get the optimum stat increases with each given opportunity. Done the right way, this could be a really zany and funny type of game along the lines of the Nintendo DS’s Elite Beat Agents. Unfortunately, this game was not done the right way.

The concept of Hyperdimension Neptunia: Producing Perfection is simple (and strange): you are a student who is just about to embark on a summer vacation that will be filled with nothing but gaming when you are suddenly summoned to a world called Gameindustri (clever) by 4 goddess-like Console Patron Units (CPUs). These 4 CPUs rule the realm of Gameindustri and each represent one of today’s major consoles, though they are in a bit of deep water. An idol group called MOB48 has passed the CPUs and taken the most shares of Gameindustri, as a result. So, the goddesses want to become idols with your help to win back the shares and return everything back to normal. Got that?

The 4 ladies you have to deal with all feature firm-yet-super-naive personalities as there is no question in their minds that they are going to be pop idols with your help. I ended up with Vert as my “idol” and her character ended up being someone who was a confident and hard worker that had a hardcore gaming attitude. As a result, I had to make sure that she stayed focused on her work and still had the amount of time she wanted to go on gaming marathons. This is the part of the game that I liked the most, because the characters (for the most part) are pretty likable and it’s entertaining to see what they have to say.

Producing Perfection

Unfortunately, the majority of the game has you performing the same actions over and over again which makes everything very tedious. As the producer you have the the following options to perform with your idol: work, lesson, relax, move and concert. Work increases your fanbase while lesson increases personal stats like vocals and rhythm. When you have done too much working and stress has built up you need to make sure that you choose the relax option to bring those stress levels down, as high stress levels result in diminished returns in both work and lessons. Move allows you to relocate to one of the other Gameindustri nations in order to reach new audiences, which brings up new scenarios for the characters to go through. All of these scenarios are implied, however, as you don’t get much more than a quick bit of dialogue showing that the event took place.

The most hands-on option is concert, in which you actually witness your idol performing a song. You get to chose the stage, what your idol wears and stage effects that all effect the audiences engagement in the show. However, your main job is to control the camera and come up with dynamic camera angles for the audience, but the game’s registration capabilities seem really limited in this area. Most of the time I just kind of moved the camera angle around wildly like a nut job and it resulted in me doing better than I did when I was actually trying to get good angles. Thus, the one aspect of the game that has true gameplay is broken.

And you must repeat this process day in and day out to increase your idol’s stats and rise her to the top of the charts before 180 in-game days pass. A day passes after one action has taken place, so the days pass rather quickly. I had no problems getting my idol to the top of the charts way before the 180 days passed, though it still felt like a complete grind because of the lack of depth in these events. You’re basically just selecting one of the 5 options, checking out which stats go up and repeating that process… over and over and over again.

Producing Perfection

Apart from the main mode you also have a Viewer Mode, which is perhaps the most weird part of the game. You are just given a screen of an idol of your choosing that you can touch and watch them react in a bunch of random and disturbing ways. It’s one of those things where you really just kind of scratch your head wondering why it’s in the game at all. I guess in a game that has literally no gameplay engagement something like this can pass as an actual “mode”, but on planet Earth this is completely lame.

Hyperdimension Neptunia: Producing Perfection can offer slight entertainment in very short bursts, but playing the game any longer than that results in extreme frustration and boredom. There is no true interactive gameplay to speak of and the little that you actually do control must be done far too many times. The game’s likable characters make some of this tedium easier to swallow, but for the most part this is a game that should be avoided by just about everyone.

Condemn

Ratchet & Clank HD Trilogy Coming To PlayStation Vita

Ratchet & Clank HD Trilogy Coming To PS Vita

If you happen to be a Ratchet & Clank fan and own a PlayStation Vita then I have some very good news for you. Sony and Mass Media have announced that the PlayStation 3 collection of the first three Ratchet & Clank games will be getting a new version on the PlayStation Vita.

Insomniac Games’ James Stevenson said that, “Since the HD trilogy was released, one of the biggest requests from many of you was for a version of the Trilogy to come to PlayStation Vita. We’ve heard you loud and clear, and thanks to Sony and Mass Media, the Ratchet & Clank HD Trilogy will be something you can play on the go from 2nd July (and from 9th July in Australia),”  said Insomanic Games’ James Stevenson.”

Ratchet & Clank HD Trilogy on PS Vita will cost $30 and will be available both physically and digitally.

My Judgment:

I love the Ratchet & Clank series and I love the PlayStation Vita, so this is a win-win for me. Although I already own this HD collection on PlayStation 3, I can see this game playing great on the Vita due to its control-scheme and vibrant graphics. My first Ratchet & Clank experience was actually on the PSP with the spin-off game Clank, so I can attest to the series being a perfect fit on the hand-held.

Wolfenstein The New Order

New Video Game Releases (May 19th – 25th, 2014)

Things are picking up this week as we have a major new release in the form of Wolfenstein: The New Order. The game is a reboot by MachineGames of the classic FPS series that is set in an alternate historical reality where Nazis won World War II. Scroll down to see a complete list of what is coming out from May 18th to May 25th, 2014.

3DS

  • Mega Man V (Virtual Console – Game Boy)

PlayStation 3

  • Wolfenstein: The New Order
  • Drakengard 3
  • Mugen Souls Z
  • R-Type Dimensions (PSN)

PlayStation 4

  • Wolfenstein: The New Order
  • Transistor (PSN)
  • Sparkle 2 (PSN)

Vita

  • Sparkle 2 (PSN)

Wii U

  • Swords & Soldiers HD (eShop)
  • Squids Odyssey (eShop)
  • Fit Music for Wii U (eShop)

Xbox 360

  • Wolfenstein: The New Order

Xbox One

  • Wolfenstein: The New Order
Disgaea 4

'Disgaea 4: A Promise Revisited' Coming To PS Vita This August

NIS America has revealed that the enhanced version of Disgaea 4, called Disgaea 4: A Promise Revisited, will be making its way exclusively to the PlayStation Vita this August. The game is set to be released both physically and digitally.

The original Disgaea 4 was well-received, but the PS Vita version will be bringing a whole lot more to the table. The following is a list of some of the things that Disgaea 4: A Promise Revisited will add to the formula:

  • Brand-new scenarios that flesh out the backstory of fan-favorite characters
  • New characters and cameos of previous characters from the series
  • New spells, techniques and other gameplay enhancements
  • New music tracks
  • Hi-res sprites that look better thanks to the PS Vita’s screen

Disgaea 4: A Promise Revisited is set to be released on August 12th in North America and August 29th in Europe.

Natural Doctrine

Western Trailer Debut For Kadokawa Games' 'Natural Doctrine'

Another JRPG is making its way to North America thanks to NIS America, and now Natural Doctrine has received its first western trailer.

The game does look very promising, as it reminds be a lot of old-school RPGs that I can’t get enough of. The game is being developed for the PlayStation 3, PlayStation 4 and PlayStation Vita, though from the trailer it seems more like an early PS3 game.

Check out the Natural Doctrine debut western trailer below. [youtuber youtube=’http://www.youtube.com/watch?v=BVMXzGgXnLY’%5D

Naughty Dog

Naughty Dog Developing "Two Brand New Experiences"

Naughty Dog are pretty much the best developers around right now, bringing us both the Uncharted series and the fantastic The Last of Us. We know that both a remaster of The Last of Us and new entry in the Uncharted series are in development, but what we didn’t know is that they are working on two other things that are completely unrelated to those games.

Creative director Neil Druckmann spoke with EDGE and said the following about current projects:

“We’re working on this re-release, but at the same time we’re working on two other brand-new experiences.”

What these brand new experiences are is anyone’s guess, but you can bet that Naughty Dog is going to be having all eyes on them at this year’s E3.

Hohukum

'Hohokum' Heading For PS3, PS4 & Vita This Summer

The game that has been called the “most relaxing game of E3” is coming to PlayStation 3, PlayStation 4 and PlayStation Vita this Summer, the developers announced.

Hohukum is kind of a difficult game to describe, as it is less about overcoming obstacles as it is just casually going with the flow. Check out the trailer below. [youtuber youtube=’http://www.youtube.com/watch?v=VSZ0cLRJWqk’%5D