NES Remix 2

NES Remix 2 Exclusive To Wii U Due To Power Concerns

Koichi Hayashida, the series director of the NES Remix games, has revealed why NES Remix 2 is exclusive to the Wii U in an interview with IGN.

According to Hayashida, it’s exclusive because he wanted the game to have more machine power. He was more familiar with the Wii U platform and realized that focusing specifically on that platform was what would allow him to achieve what he envisioned for the game.

NES Remix 2 released for the Wii U on April 25th.

But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power
Read more at http://gamingbolt.com/nes-remix-2-exclusive-to-wii-u-because-of-its-system-power#x3fTWCkMqVeWfUof.99
But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power
Read more at http://gamingbolt.com/nes-remix-2-exclusive-to-wii-u-because-of-its-system-power#x3fTWCkMqVeWfUof.99

“But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power,” Hayashida said.

“I think the Wii U offered that up for us pretty easily, and it just would have been more difficult to do it for the 3DS,” he said. “I think that’s really the answer. It’s just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.”
Read more at http://gamingbolt.com/nes-remix-2-exclusive-to-wii-u-because-of-its-system-power#x3fTWCkMqVeWfUof.99

“But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power,” Hayashida said.

“I think the Wii U offered that up for us pretty easily, and it just would have been more difficult to do it for the 3DS,” he said. “I think that’s really the answer. It’s just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.”
Read more at http://gamingbolt.com/nes-remix-2-exclusive-to-wii-u-because-of-its-system-power#x3fTWCkMqVeWfUof.99

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