Tag Archives: Nintendo

Phoenix Wright: Dual Destinies Headed For iOS

Looks like Phoenix Wright has taken a case for a different platform. Capcom has just revealed that their latest downloadable 3DS game, Phoenix Wright: Duel Destinies, will be making its way to iOS.

Although an official release date was not specified, the 3DS version is already out in Japan and will release everywhere else on October 24th. The game will be re-rendered in full HD and include the exact content that is present in the 3DS version.

Hyrule Warriors Lana

Lana Shows Off Her Flower Power In New Hyrule Warriors Video

Hyrule Warriors is set to be released next month, and leading up to that we are set to get a bunch gameplay videos displaying all of the nuances in the game’s combat.

In this latest video we get to see Lana showing off all of her flower power as she bulldozes through dozens of poor and defenseless bad guys. Check out the video below. [youtuber youtube=’http://www.youtube.com/watch?v=9ksMGhewlPk’%5D

Hyrule Warriors is set to be released for the Wii U on September 26th.

Majora's Mask

Majora's Mask Fan Project Is Looking Great

Two Zelda fans, named Paco Martinez and Pablo Belmonte, have been working on an HD version of The Legend of Zelda: Majora’s Mask for the past couple years, and they have just released a new video documenting the progress.

In the video we get to see a slew of character models like Link, the Happy Mask salesmen and several masks, as well as several locations. The footage looks absolutely fantastic, so I highly recommend you check it out below. [youtuber youtube=’http://www.youtube.com/watch?v=0zhSCoGePvk’%5D

It’s worth noting that this game is not meant to be playable, but is instead being used to show Nintendo once it is completed. They are hoping that the footage will convince the company to go ahead and remake their own version of the game.

Super Smash Bros. Wii U

Mario's Alternate Super Smash Bros. Costume Salutes The American Flag

Everyone knows that Super Mario is an Italian plumber made by the Japanese, but we also know that he is most loyal to the country that made him an icon. In the latest Super Smash Bros. games, Mario’s alternate costume prominently displays the American flag in all of its glory.

The news was revealed via the official Super Smash Bros. twitter account. It has also been noted that the costume was inspired by the NES Open Tournament Golf costume (which you can view here).

Check out Mario’s alternate costume below!

Super Smash Bros. Wii U

Super Smash Bros. releases for the 3DS on October 3rd and on Wii U at the end of this year.


Nintendo Is Quietly Planning Another 3DS Zelda Game

The Legend of Zelda series creator Shigeru Miyamoto has gone on record saying that there are ideas for a new Zelda game on the 3DS at a shareholders meeting last month.

Miyamoto said the following:

“We are gradually changing the structure of The Legend of Zelda series, and we are preparing to newly evolve the series for Wii U. In addition to that, we have ideas for Nintendo 3DS which we have not announced yet, so I hope you will look forward to them.”

The last Zelda game to come out on the 3DS was last years acclaimed A Link Between Worlds. Ocarina of Time was also remade for the system and there have been rumors that Majora’s Mask may be getting a similar treatment, as well.

Tomodachi Life

Tomodachi Life (3DS) Review – This Is The Craziest Island EVER

What if I told you that Nintendo had created another game that was ridiculously addicting like Animal Crossing, but in completely different ways? When I first popped in Tomodachi Life, at first I was pretty unimpressed with what it had to offer. Instead of having a world that I could create and fully interact with like in Animal Crossing, i’m more or less a God-like spectator who watches over all of the town’s citizens. However, what at first seemed boring quickly transformed into a world with a bizarre sense of humor and zany scenarios that I couldn’t get enough of.

When Tomodachi Life begins you are asked to create a Mii that is your look-alike. This Mii will be the first resident of the town and thus will begin the life on this little island. What’s fantastic about the creator mechanics in this game is that you can pick what your Mii sounds like, which is fantastic considering the game has full voice-support for all dialogue. When I heard my Mii say back to me my name, birthday and favorite color I was beaming. I’ve always been a fan of Nintendo’s simple-yet-expressive Mii’s, but actually hearing mine talk was another experience entirely.

It isn’t until you start creating other residents of the island when the true fun begins. You have the option to create other Mii’s manually or scan them in through QR codes that you can find online. This is what I ultimately ended up doing, as I was able to find QR codes for Batman, Master Chief, Harry Potter and a bunch of other awesome characters. Soon enough, I had an island overflowing with characters that you would never expect to see in the same game and watching them interact and become friends is awesome. In my particular game, Uncle Rico from Napoleon Dynamite and Woody from Toy Story are best friends, which never fails to make me laugh whenever I see them hanging out together.

Tomodachi Life Island

As life on the island progresses and you add more and more Mii’s you will find that new places will appear for your Mii’s to hangout in. Places like coffee shops and amusement parks all provide unique ways for the Mii’s to interact with one another, potentially providing you with another zany scenario for you to witness. One of my personal favorite places is the Mii News station, where one of the island’s Mii’s will report the latest major happening on the island, which is always something completely insane. One particular news story talked about how Thor bought a Power Disco Ball, and suddenly he had a string of good luck that he credited entirely to the purchase of said Power Disco Ball. He reported that he found a tooth brush in the street, his laryngitis went away in 5 days and his acne cleared up by 10%. Who thinks of this stuff?

The true depth of Tomodachi Life comes in the form of you interacting and assisting the island’s Mii’s when they need your help. When you do something good for the Mii, their happiness level will increase and you will get some money. This money is used to purchase all matter of food, clothes, furniture and a bunch of strange items that your Mii’s will be begging for. Sometimes a Mii will be hungry and you will have to go and buy their favorite food, and other times they will be bored and ask you to play with them.When playing with a Mii you are usually given one of several very simple mini-games, such as trivia, card games and reflex-based games. While there is really nothing to these games, they are less about providing actual gameplay then they are providing brief bursts of humor. Sometimes you will come across one of your Mii’s sleeping with a dream bubble above their head, and you can tap on the bubble to see what it is they are dreaming about. The last time I played Master Chief was having a dream about him and a bunch of the islanders dancing around a dish containing a fried spring roll, and all of them were chanting, “All hail the fried spring roll!” I wanted to laugh so hard, but I feared I might wake the Master Chief from his slumber.

The only true fault of the game is that it’s one that really has no purpose or goal. Unlike in Animal Crossing where you are constantly improving your home and paying off your debt, Tomodachi Life‘s only true purpose is to check in and see what’s going on. This will be a bummer for some, as if you’re not in tune with the game’s style of humor then you will probably get bored with the game rather quickly. However, taken in small to medium bouts of gameplay I found that the game always held my attention and made me laugh more often then not.


Tomodachi Life is yet another kind life simulator game that is able to stand on its own feet thanks to its charming style and bizarre humor. It’s a game where you feel like you have little to no control of what is going on, and depending on where you’re sitting that could be very good or very bad. In my opinion, though, this game never fails to provide consistent displays of greatly charming and humorous scenarios when ever I pop it in to play. It may not be an Animal Crossing replacement, but it’s a game that I can confidently say is its own unique experience that should be checked out by anyone looking for some light-hearted and goofy life-simulation.


Mario Kart 8 (Wii U) Review – They Did WHAT To Battle Mode?!

It’s no secret that the Wii U has been struggling pretty severely ever since it launched a couple years ago, which is largely due to the fact that the system simply had no great games to push the system. Nintendo desperately needed a game like Mario Kart 8 to come along and help get the system off of the shelves and into gamers homes, and now that game is finally here. So, is Mario Kart 8 the game that will turn everything around for the Wii U? It will definitely be a game that a lot of people will flock to, but there are a few simple issues that keep this game back from being the home run it could have been.

First up, the gameplay is fantastic. The racing has never been tighter or more fun, and all of the gameplay elements that have been gradually added to the series over the years all feel great. However, the big addition to the gameplay is the anti-gravity sections, which have you driving sideways, upside-down and all over the place. These sections are always incredibly fun, because there is always a sense of awe when you see a huge vertical wall coming up and knowing that you will soon be racing across it. As an added twist, when you bump into people while in anti-gravity it gives you a speed boost, giving you more incentive to race a little more aggressively.

Like with any Mario Kart game the tracks are what determine how much or little fun the game can be, and Mario Kart 8 brings a fresh set of great tracks while also bringing back some classic ones. You have the option to pick from 16 new tracks or 16 classic tracks like in previous installments in the series, but they are all mostly very well designed and look gorgeous. I was particularly impressed with how phenomenal the classic tracks look, as Nintendo really went all out to make them look brand new while also retaining the charm they had on their respective systems.


Of course, as you’re zooming down the game’s 32 tracks you will come across a bunch of items that you will be able to use against your enemies, and this time you’ll have four new items to use. These new items are the Boomerang Flower that can be tossed up to 3 times and hit your enemy coming and going, the Piranha Plant that chomps nearby enemies while also giving you speed boosts, the Super Horn that sends out a shockwave that knocks over nearby enemies and destroys all incoming items (even the Blue Shell!) and the Crazy Eight that generates eight items for the player to use. These are all great items, and I especially love the fact that you can finally do something against that damn Blue Shell!

Like in recent Mario Kart games you have the option to drive a Kart and a Motorcycle, but the new addition to this game is the option to drive ATVs. ATVs have a similar feel to Karts, with the main difference being that you pack more weight that lets you knock around other drivers more easily. Each vehicle has their strengths and weaknesses, so it all comes down to player preference on what type of vehicle will be best for you. They all control quite easily, as well, which is mostly due to the fact that you can utilize the Wii U’s gamepad, which is a huge step-up from the lackluster Wii remote.

You also unlock new vehicles, tires and gliders as you complete more races and collect coins contained on each track, which adds a lot of customization to the game. You can play around with things like overall speed and control, but I mostly ended up just picking the combinations that looked the coolest and still found success. No matter what combination you pick you will have a solid shot at winning the race, so you don’t have to stress out too much on which combinations go best together.


There are 30 playable characters in Mario Kart 8, with the game starting you off with 16 of them and having you unlock the other 14 through successful tournament completions. All of the usual cast of characters are here, though the biggest addition this time is the 7 members of the Koopaling Clan. The addition of these characters is a little disappointing, honestly, as they are all basically the same and aren’t characters that are all that memorable. I would have much rather Nintendo gone into the archives and dug out some classic characters that we don’t see as much, but what can you do. My favorite unlockable character is Metal Mario, simply because… well… he’s Metal Mario! Mario in metal form!

Another cool little addition to Mario Kart 8 is MKTV, which allows the player to go back to the previous race and view it in a variety of different ways and upload the footage directly to YouTube. This is kind of cool, as watching some of the biggest moments of the previous race in a montage of sorts is always funny, but I do wish that they had let you go a little deeper with the actual editing. It would have been sweet if you had the option to edit together several clips of footage to show off a string of specific moments in a row (say, a montage of just Piranha Plant chomping?), but this new feature is still fun to play around with, regardless.

Other game modes outside of the Grand Prix in Mario Kart 8 are Time Trial, VS Race, Battle and Online. Unfortunately, this is where Mario Kart 8 really drops the ball, as there is a shocking lack of depth and polish to them. Time Trial and VS are pretty standard modes that have been in the series for a while and are decent diversions, but the biggest bust is the game’s Battle Mode. In previous installments in the series you battled against other players in unique arena-style courses that were separate from the game’s main race tracks. In this game, however, Nintendo took the lazy route and just throw you into a handful of regular race tracks found in the main game. Not only is this incredibly lazy on Nintendo’s part, but it makes the Battle Mode very dull and frustrating. The point is to be able to drive around and attack other people, but when you are on a narrow and linear track that is much bigger it becomes much more of a hassle to keep a fluid battle going.


Fortunately, the online mode of Mario Kart 8 is very solid, as the connection remains solid and playing with others around the world is as fun as ever. The Mario Kart experience is meant to be played with others, so obviously the online portion of the game is the one that will get the most use, and rightly so. You have the option to do regular races or start a tournament, which is a cool way to compete in something a little more intense than a one-off race. You can do battle mode online, as well, but who the hell wants to do that?

Mario Kart 8 is another very solid entry in the series, bringing back all of the great features the series is known for while also throwing in a few twists to spice up the formula. The HD graphics are absolutely beautiful and the new anti-gravity mechanics are a lot of fun on any course. If Nintendo had just delivered the Battle Mode that everyone loves and brought more depth to other modes then this would have easily been the Mario Kart game to beat. Still, this is another game in the series that will, regardless of shortcomings, provide many hours of entertainment for anyone who owns a Wii U.