Peter Molyneux, that man responsible for the Fable series and countless others, has a new game out on iOS today called Godus. In typical Molyneux fashion, he is hyping it up by calling it the most amazing project he has ever worked on. Yup, we’ve heard that one somewhere before I think…
The game has you playing as a god who has complete control of the game world and all of its inhabitants, allowing you to literally create a world. As the game goes on you will become more powerful, and similar to the Fable series, you have the option to use the power for good or bad.
Peter Molyneux said the following in a statement:
“I’m fascinated to see how players wield such powers on mobile. [It will] put more powers in the hands of its players where the outcomes will be as unpredictable as they are thrilling.”
Considering Molyneux is a pro for hyping up his own games that end up being disappointing as a result, I doubt Godus is going to be anything that will change the name of the game. What it will be instead, i’m sure, is a really solid game that will have no shortage of the usual Molyneux charm. The guy may not live up to his own words, but he rarely fails at delivering something that’s still a lot of fun.
Peter Molyneux, the creator of Fable and Godus, has gone on record saying that this vibrant time for indie games will not last.
Molyneux said the following in an interview with CVG:
“What I’d say is, enjoy this time, because it won’t last. Don’t think we’re going to be all indies for the next five years–these things go in cycles, just like in the music business. You have a time where punk is big, and then you have times like now where everything is manufactured. Enjoy this time, because inevitably it will only last a short period.”
Condemn (OR) Condone:
I agree with ‘ol Molyneux. Just like everything else, things happen in cycles, and eventually people will tire of certain things or the pool will just become to overcrowded. Sure, indie devs have more of a voice now, but that means that there will be much more competition which will inevitably lead to things being lost in the shuffle.
The judgments are the following:
Condemn – Hate it | (O)r – Dislike it | (OR) – Indifferent | o(R) – Like it | Condone – Love it
It goes without saying that the products that game designer Peter Polyneux have hyped up to his or gamer’s lofty expectations, but now he has come out and said that the last Fable game he designed was the biggest miss.
In an interview with Develop, Peter Molyneux said the following about the last game in the Fable series, Fable III:
“I think Fable III was a trainwreck. It was built to be much bigger than what it was constrained to be and eventually ended up as,” Molyneux said. “If I had my time again, I’d take the advances we made from Fable 1 to Fable II, I’d make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that’s in my mind? No.”
Fable III came out in 2010 and though it received favorable reviews from the critics, most fans nowadays are not happy with how the game turned out. It looks like Molyneux agrees with them.
Condemn OR Condone: I actually just recently played Fable III for the first time, and really didn’t see what was so bad about it. Sure, it was more of the same, but when that same is a great world filled with great characters and writing then I really don’t have anything to complain about.