Tag Archives: Oculus Rift

Facebook Buys Oculus Rift Company

Well, this is an unexpected turn of events. The VR company Oculus VR, which began as a Kickstarter campaign to fund the Oculus Rift, has been purchased by Facebook in a huge deal worth an estimated $2 billion.

Facebook founder Mark Zuckerberg said the following in a statement:

“Oculus’s mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.


Immersive gaming will be the first, and Oculus already has big plans here that won’t be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there’s a lot of interest from developers in building for this platform. We’re going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.


But this is just the start. After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”

Condemn (OR) Condone:

I’m pretty mixed on this news. This undoubtedly means that Oculus has a ton more money to work with, but at what cost? It sounds to me like Zuckerberg has a lot more planned for Oculus then what Oculus even intended, and hopefully that all doesn’t get in the way of gaming.

Judgment: (OR)

[Note] The judgments are the following:

CondemnHate | (O) – Dislike | (OR) – Indifferent | (R) – Like | CondoneLove

Oculus Rift Will Be Affordable, Apparently

Though the Oculus Rift has been showcased by various personalities on YouTube, the actual consumer build is still a ways off. When it does hit shelves, though, many expect that it will come with a steep pricetag. However, according to the Oculus Rift creator it will be something anyone can afford.

Creator Palmer Luckey said the following to GameIndustry International: “You can’t sell an expensive piece of hardware and expect tons of content to show up. We’re not doing market research around what’s the breaking point for people to buy a VR headset; we’re just trying to sell it as cheap as we can while still existing as a company.”

It has been mentioned in the past the the system is targeting a $300 price range, with the possibility for a cheaper price with potential partnerships.

Condemn OR Condone:

If this is a system that can actually be affordable and can live up to its lofty hype, then I think it could be pretty cool. Still, they have been mentioning treadmills and other things to “optimize” the experience that would cost over half a grand easily. If you can get the complete experience for an affordable price then I’m all for it, but i’m still iffy on whether or not that will end up being the case.