Talk about showing up late. Back when The Evil Within launched last year it shipped with an interesting display choice: letterbox. That’s right, you played the game with big black rectangles on the top and bottom of the screen, with no option to toggle it on or off.
This was a feature that quite a few people had a problem with, and now, some eight months later, the devs have decided to fix it. Updating the game will allow you to play the game in full screen mode by toggling the option in the game’s menu. Why this wasn’t something that was included at launch and took eight months to finally add, the world may never know.
However, if for some strange reason that was the sole factor that kept you from playing the game, I strongly suggest you check it out. It’s one of the best Resident Evil games not called Resident Evil to come out in a long time, regardless of its so-so ending.
Check out how Juli Kidman’s little story ends now via The Consequence.
The second DLC pack for The Evil Within, called The Consequence, is available now and a launch trailer has been released to get everyone hyped.
This DLC pack is the final installment in the two-part story that focuses on Sebastian Castellanos’ partner Juli Kidman. It sheds some light on Kidman’s whereabouts during certain events in The Evil Within, as well as revealing some hidden motivations.
The DLC can be downloaded for $9.99 or can be acquired as a part of the game’s Season Pass that costs $19.99.
You can access The Consequence on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC. Check out the trailer below.
The Evil Within was the best resident evil game not called resident evil in many years, being one of my favorite games to release in 2014. For those of you who haven’t taken the plunge yet, Amazon is offering a pretty sweet deal for a brand new copy of the game.
It’s unknown how long the offer will last for, but Amazon is offeringThe Evil Within on PlayStation 4 and Xbox One for just $19.99. That is a great price for a brand new next-gen game, especially considering the game itself isn’t even a year old yet.
Funnily enough, the last-gen versions of the game (PlayStation 3 & Xbox 360) are both going for $29.99. You’d think the inferior versions of the game would be even cheaper, but I guess not!
The Evil Within is keeping itself in the headlines as it has already released one of three DLCs last month called The Assignment, with the second one called The Consequence releasing later this month. The first two DLCs both focus on the main game’s side character Julie Kidman, while the still unannounced third DLC is set to take a different direction with the perspective being that of the villain.
Juli Kidman’s DLC story comes to an end with The Consequence when it launches next month.
The Evil Within developer Tango Gameworks has released a teaser trailer for the 2nd DLC for the game, called The Consequence. The DLC will be available for consoles and PC on April 21st.
The Consequence is set to conclude the story that began with the first DLC called The Assignment. This story has you controlling Juli Kidman instead of the main game’s protagonist Sebastian Castellanos as you follow her through events that lead up to the core game.
Even though this DLC will conclude the first DLC’s story arc, there is a third DLC in the works called The Executioner. What’s interesting about that upcoming piece of DLC is that it puts you in control of the bad guy. Talk about playing from a different perspective!
Each of the game’s add-ons can be purchased for $10 individually or $20 for all three as part of the game’s season pass. Both the main game and the first DLC got solid reviews on launch, so it’s definitely something to check out if you’re a fan of survival horror and the older Resident Evil games. Check out the teaser trailer for The Consequence below.
Kidman is back to track down Leslie in The Evil Within’s first DLC episode.
The Evil Within‘s first DLC, called The Assignment, will be launching on March 10th in the USA and March 11th in Europe, it has been revealed.
With the release date comes a brand new trailer that gives us a glimpse of what the DLC is all about. The DLC centers around Juli Kidman as she has been tasked with finding mental patient Leslie and protecting him from harm. You can check out the trailer below.
The second and final DLC for the game, called The Consequence, will be released later in the year and will also focus on Kidman. Both episodes will cost $9.99 individually or $19.99 as part of a season pass.
Shinji Mikami delivers the survival horror action we have been craving for years now.
Survival horror just hasn’t been the same lately. Rather than focusing on a slow-burning narrative with minimal resources and a constant sense of dread for what is just around the corner, everything seems to be taking the action route. The Resident Evil series, which is the most successful survival horror series of all time, has fallen into this very trap the hardest, with each consequent sequel veering further and further away from what made the series and survival horror itself great. The original game’s director, Shinji Mikami, is aware of this fact all too well and decided to take it into his own hands to create a new game that gets back to what makes survival horror special. That new game is none other than The Evil Within.
The game follows detective Sebastian Castellanos as he investigates the scene of a gruesome mass murder at Beacon Mental Hospital. Before long, Sebastian witnesses the slaughter of his fellow officers before he himself is knocked unconscious by a mysterious hooded man. He awakens in a deranged world where Krimson City is now succumbing to all matters of disaster, appearing as if the apocalypse is actually happening. What follows is a consistently unsettling psychological thriller that continuously gets more and more endearingly confusing as the game progresses. It unfortunately doesn’t come to a fitting conclusion that makes sense of the madness that preceded it, but the intense, nail-biting gameplay more than makes up for the narrative’s shortcomings.
Where The Evil Within constantly shines is in its immersive atmosphere. As you sneak around the various settings containing putrid monsters and creepy buildings, you never feel that you are particularly safe. There is always some evil that lurks around the corner, a trap waiting to harm you, or a cutscene that will weird you out like few other games ever will. You’ll journey through a variety of ominous locales throughout your adventure; from deranged hospitals, villages and even a mansion. All of these locations are wonderfully realized and dripping with suspense as you slowly witness all of their dark secrets, making the game’s various settings just as important and horrifying as its psychotic inhabitants.
The last survival horror game that Mikami was involved in was Resident Evil 4, and you can tell that this game is inspired a lot by that game’s mechanics. This game utilizes the over-the-shoulder camera and movement that is much more fluid and responsive than some of survival horror’s early games. You will slowly come across an arsenal of weapons that you will be able to swap between with the game’s circular menu interface (that doesn’t pause the game, by the way), though mapping weapons to the four directional buttons is imperative when you need to shuffle weapons around quickly due to the scarcity of ammo. Sebastian moves similarly to Resident Evil 4‘s Leon, and even has the option to slowly open or kick open doors. Sebastian also has a sprint bar that can be used to get out of some sticky situations, but the dude is seriously out of shape and has to catch his breath if he sprints for even 5 seconds. Isn’t it funny that these guys are never in good shape? Why can’t the protagonist ever be a gym rat that can bench 800 pounds and run a mile in 3 minutes flat?
Shinji Mikami knows how to make scary enemies, and he definitely doesn’t come up short in that regard here. While you are often dealing with creatures that are very zombie-like, you will find that many of them can wield weapons to spell your demise. It isn’t uncommon to come across these enemies wielding dynamite, hatchets or even guns, making even the game’s most common enemies lethal. Of course, there are far greater evils waiting for you in the darkness that can’t be properly described with words. Lets just say that you will come across creatures that will seriously send shivers down your spine, and will put up some very challenging battles that will more than likely result in several retries on your part. My only complaint with these boss enemies is that some of them have one-hit kill attacks, which is a design choice that becomes very aggravating over time.
These challenging opponents remain as difficult as they are due to the games commitment to survival horror rule #1: resources are scarce. You may find yourself in situations where there are many creatures hunting you down, but you never have a lot of ammo to deal with them. Each bullet is precious and makes every shot that you fire very important, because if you miss you will quickly find yourself completely defenseless and not far away from a game over screen. Healing items are just as scarce, as the game utilizes syringes to replenish a small chunk of health with each use. The game’s environments will sometimes provide you with different ways for taking on your foes, such as luring them into a wired booby trap and watching them explode or even tossing a bottle to distract them while you sneak by them undetected. For as scarce as your resources are in this game, you always have several options for how you want to go about progressing.
Your patience in these many scenarios will often reward you with green gel, which is essentially currency for the game’s in-depth upgrade system. At various points in the game you will have the option to be transported to a safe haven of sorts that contains a creepy nurse, a place to save, unlock lockers holding helpful items with keys that you find in your travels, and most importantly the unsettling chair that lets you upgrade all of your stats. It’s here that you can spend green gel to upgrade things like max health, sprint time, melee damage and even weapon-specific stats like clip capacity and critical hit damage. It gives the playthrough a constant sense of progression that is essential to coming out alive at the end of it all, though you’ll want to pick the stats you decide to upgrade carefully as you’ll never come anywhere near having enough gel to upgrade everything.
Although The Evil Within offers enough cinematics to convey its story, much of the intrigue comes from the various journals and newspaper clippings that you come across over the course of the game. The journals are scattered entries from the game’s protagonist that begin from several years prior to the events of the game and gradually make their way to the present day. It’s in these entries where the character of Sebastian gets fleshed out, as you learn of some horrible events that has had a severe impact on him and his family. The newspaper clippings convey plot in a more vague sense, as you’ll learn of a seemingly unrelated event or missing person that somehow connects to what is happening currently. Many of these will bewilder you, but it’s the constant sense of confusion that I felt kept the game’s intrigue steam-rolling forward.
The Evil Within is exactly the kind of game that everyone was hoping Shinji Mikami would deliver, bringing survival horror back its tense and terrifying roots. The game’s 15-ish hour playthrough delivers consistent thrills, requiring you to always meticulously plan your next move and constantly be aware of your surroundings. This is the game that Resident Evil 5 should have been and displays attributes that Mikami’s own Resident Evil series has been almost entirely lacking for years now. The payoff for all of this isn’t nearly as satisfying as it should have been, but definitely leaves the door open for future installments. If Mikami decides to return to this world and build upon the strong foundations of this debut, then I’m confident that The Evil Within can become a new survival horror franchise to be reckoned with.
The legendary Shinji Mikami’s survival horror throwback, The Evil Within, is now available for gamers to get spooked by. However, if you’re still not interested in what this game has to offer then maybe you should check out the game’s shiny new launch trailer.
As with any launch trailer worth its salts, The Evil Within‘s launch trailer gives a nice little peak at many different elements of the game. We have people going insane, the paranormal playing musical instruments, and a giant dude with a chainsaw and a safe for a head. I’m not sure the game could possibly do anything else that would make me *more* interested in this one.
Check out the launch trailer, “It Wants Out”, for The Evil Within below.
The Evil Within is developed by Tango Gameworks and published by Bethesda Softworks for the PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360.