This Is Why SEGA’s Sonic Boom Sucked

Sonic Boom sucks, and SEGA knows it.

When both the Wii U’s Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal launched late last year they were both met with a universal BOOOOO! Both games failed to offer anything fun, with Rise of Lyric initially being bug-riddled mess.

Now, publisher SEGA has come out about what exactly went wrong with Sonic’s latest adventures, while also discussing his future. Former SEGA producer Steven Frost said the following to SEGA Nerdcast:

“The biggest mistake in Boom was trying to cram too much into the game. Not only were we trying to make just a really good Sonic game, we were trying to add more to it. We overextended our grasp in some ways. We’re trying to add in a bungee mechanic, and we’re adding combat, and we’re adding puzzles, vehicles, hopefully a more compelling story and a bunch of different environments. And it’s just a lot, you know? If there’s any lesson for me, it’s that being too ambitious can be bad.”

He then goes on to say that Sonic solo games aren’t viable anymore:

“Solo Sonic games, I don’t know how long that can last – there isn’t enough variety to sustain it. The future of Sonic games needs to be co-op. It worked really well in Sonic Boom, community and online play, that sustains it. In general, you need to do multiplayer and add online multiplayer aspects. That will sustain and keep the franchise alive.”

Listen, I’m not saying that multiplayer isn’t what keeps the majority of players coming back for more, but the reason people aren’t coming back in this case is because the core games have sucked. If you can manage to get together a group of people who know what the hell they are doing and just make a solid core game, then gamers will eat it up. You can’t blame the changing landscape of gaming for the series’ disappointing sales figures, you can only blame your now consistently disappointing products.

Sega Of America Is Downsizing

Hard times ahead for Sega.

Sega has been going though some rough times, and in an effort to save money and become as efficient as possible, they have revealed that they will be downsizing the company.

This was revealed in a letter to shareholders, where the decision was made at a board of directors meeting today to relocate from their San Francisco-based office to Southern California by Summer 2015, while also soliciting voluntary retirement to approximately 300 employees.

To add on to all of this, there will likely be some game cancellations in the near future, though what those will be is still up in the air. Sega’s last major games were the 3DS’ Sonic Boom: Shattered Crystal and Sonic Boom: Rise of Lyric, which were both critically-panned.

Sonic Boom: Rise of Lyric Gets A Huge 1 GB Patch

A massive 1 GB patch is out for Europe, though USA fans are still out in the cold.

Sonic Boom: Rise of Lyric was one of the buggiest games to be released in 2014, and that’s truly saying something in a year chock full of them. To make matters worse, developer Big Red Button did basically nothing to fix any of the myriad of problems that the game had.

Until now, that is. European buyers (nothing for the USA yet) were treated to a huge 1 GB patch to download for the game, but the devs have not told anyone what is actually in the damn thing. Fortunately, some dedicated fans have sunk their teeth into it and found out some things that the patch has improved.

Knuckles’ infinite jump glitch has been completely fixed, whereas invisible barriers have been sporadically placed to prevent other glitches from happening at all. There has also been a handful of technical improvements, such as improved framerate and lighting appearance.

It’s good that the devs are at least doing SOMETHING to fix this disaster of a game, though a bit more information and actual communication with the community to let them know that patches are in the works and what those patches actually are would be nice. Lets hope that a USA patch isn’t too far behind and can perhaps allow people to enjoy the game to some degree.

‘Sonic Boom: Shattered Crystal’ Demo Available Now On 3DS

Give it a whirl before dropping the cash.

Next week will see the release of not one, but two new Sonic games. One is Sonic Boom: Rise of Lyric on the Wii U, while the other is Sonic Boom: Shattered Crystal on the 3DS. Nintendo has just announced that gamers will be able to try out a demo of Shattered Crystal starting today, though no demo for Rise of Lyric is planned.

Sonic Boom: Shattered Crystal and Sonic Boom: Rise of Lyric are developed by Sanzaru Games and Big Red Button, respectively. They are both set to launch on 11/11/14.

‘Sonic Boom: Rise of Lyric’ Now Launching A Week Earlier

Both Rise of Lyric and Shattered Crystal will now be launching on the same day.

Sonic Boom: Rise of Lyric was initially set to release a week after Sonic Boom: Shattered Crystal, but now Sega has decided to release both the Wii U game and 3DS game on the same day. Both games will now launch on November 11th.

These games have brought with them a fair bit of controversy, due to the fact that the design of Sonic and especially Knuckles have been changed dramatically. I’m hoping that the series can deliver a couple of solid Sonic games that can rebound from last year’s mishap, but at the same time I don’t want to hold my breath.