Artists releasing original music with video games doesn’t always work well, as many realized with Paul McCartney and Destiny last year. However, the practice still happens and every now and then the results aren’t terrible, and Karen O and Rise of the Tomb Raider is such an instance.
Karen O’s new song for the game is called “I Shall Rise” (fitting), and it has a slow-burning, James Bond-esque quality to it. It’s not a show stopper or anything, but it certainly isn’t something that makes me want to rip out my eardrums either!
As for the launch trailer itself, it is what it is. Lara is going to raid some tombs to find some secrets. Wow. Much surprise. Very shock.
Check out the launch trailer for Rise of the Tomb Raider below.
Rise of the Tomb Raider is on the horizon, and recently the game’s lead designer revealed how long it will take the average gamer to finish the game.
Speaking to Pixel Vulture, the game’s lead designer Mike Brinker said the game will take around 20 hours to finish. However, if you are a completionist then that time will be doubled.
“Expect to spend around 30-40 hours getting everything done. This is gathering every weapons, ability and completing every side quest.”
“It all comes down to how you want to play through the game. Running through the game will take you around 15 – 20 hours.”
“So expect double the play time collecting everything and exploring every secret tomb. In terms of scale, all our hub spaces, the areas that allow you to explore and choose your own way to play, have been increased by three time the size.”
Rise of the Tomb Raider launches for the Xbox One and Xbox 360 on November 10th.
Rise of the Tomb Raider is set to launch exclusively on Xbox consoles this November, though that hasn’t stopped a new trailer releasing to keep the hype train rolling. This latest trailer is called Descent Into Legend, featuring narration regarding the type of person Lara Croft is.
While the gameplay shown isn’t too different compared to what we have seen before, this one definitely has a more adventurous feeling to it. The game is still looking great and I really hope that it will be able to live up to and surpass the very solid original.
Rise of the Tomb Raider will launch for both Xbox One and Xbox 360 on November 10th, 2015, with the game releasing on PC in Q1 2016 and Q4 2016 on PlayStation 4.
Rise of the Tomb Raider will be releasing on both the Xbox One and Xbox 360 later this year, though we’re now just getting our first look at what the game will look like on the last-gen Xbox console.
While the Xbox One screenshots are definitely better looking, the game isn’t looking bad on the Xbox 360 version, either. However, that’s mostly due to the fact that these cross-gen releases are very similar in appearance due to them being developed to be playable on the weaker hardware. So, if the company wanted to they could have ditched last-gen and we’d have an even better looking Xbox One version, but of course they wouldn’t do that as it means less money for them.
Rise of the Tomb Raider will launch on Xbox One and Xbox 360 on November 10th, 2015. The PC version will release in the first quarter of 2016, while the PlayStation 4 version will release in the fourth quarter of 2016.
Square Enix has revealed that the timed Xbox One-exclusive Rise of the Tomb Raider will be getting a collector’s edition, which is only available to purchase through the Square Enix e-store and the Tomb Raider store. It will cost $149.99.
This collector’s edition is pretty hefty, as it comes packed with a 12-inch statue of Lara Croft as well as several other curiosities. Scroll down for a complete list of everything that is included with the Rise of the Tomb Raider collector’s edition:
Xbox One retail copy of Rise of the Tomb Raider
12 inch tall statue of Lara Croft
Collectible steel case
Replica of Lara’s leather in-game journal
Model of Lara’s jade necklace
Rise of the Tomb Raider is set to launch for the Xbox One and Xbox 360 on November 10th, 2015. The PC version of the game will launch in the Spring of next year, whereas the PlayStation version won’t launch until the Fall of next year.
It took Square Enix long enough to finally reveal the full details on Crystal Dynamics’ Rise of the Tomb Raider exclusivity on Xbox One, but that did nothing to change the fact that many fans are pissed.
Now, Square Enix CEO Phil Rogers has come out to try and douse the flames a bit in detailing why this deal happened in the first place. Here’s what Rogers said in an interview with Examiner:
“We’re about growing our IP, this is a long-term decision. We’re going to take Tomb Raider up to the next level. With Microsoft’s belief, passion and sort of muscle to help us deliver, we really think this is going to be an awesome game that people will enjoy for years and years to come.”
Microsoft really must have made a big investment in this series to convince Square Enix to give them console exclusivity for a full year, especially considering that they would stand to make far more sales-wise if it were exclusive to PlayStation 4. I guess time will tell if this whole thing was worth it or not once the game releases later this year.