Resident Evil: Revelations 2 Coming To PlayStation Vita Next Month

Well, here’s some interesting news. Capcom’s Resident Evil: Revelations 2, which released on consoles earlier this year, will actually be getting a Vita release next month. The game will launch on Vita on August 18th, with the digital-only release being handled by Frima Studio.

Resident Evil Revelations 2

The game will cost $40 and comes with raid mode and two-player online co-op. Basically you’re getting everything that was already available in the console versions, so I’m not sure going portable is really going to attract that many more gamers.

Check out the launch trailer for Resident Evil: Revelations 2 directly below.

Condemn O.R. Condone – Resident Evil: Revelations 2 (PlayStation 4)

The Resident Evil 4 formula is really showing its age, but there’s still a good time to be had with Revelations 2.

Considering the Resident Evil series has been steadily sinking over the past several years, Capcom tried something different by creating a spin-off series that attempted be a back-to-basics experience. That series is called Resident Evil: Revelations, with the first one releasing for the 3DS before being ported over to the PlayStation 3 and Xbox 360. While still not quite the survival horror experience the series began as, the game focused far more on creepy environments and semi-scarce ammo supplies to make it feel like Resident Evil again. Seeing as it worked, of course a sequel would be made to capitalize on that. Did the sequel work? Lets find out.

Although Resident Evil: Revelations 2 was released episodically before it was released physically and in one full-package, this review will be of the complete physical version. While the game is split into several episodes, you will in no way, shape or form be getting a satisfying experience if you just play one of them. While Revelations 1 also had an episodic format, the episodes themselves were far shorter and split into many more parts to keep things moving. Here it seems more like the devs were experimenting with a new release method that might get them a few more pennies in the end.

Anyways, on to the game itself! Revelations 2 switches focus from Revelations‘ Jill Valentine and Chris Redfield to Claire Redfield and Barry Burton, the latter being a character the series hasn’t seen for a very long time. Claire now works for a biohazard prevention agency called Terra Save, though at a company gathering she and her co-worker Moira Burton (Barry’s daughter, in case you weren’t paying attention to the last name) are kidnapped and awake in cells in a creepy building. It’s then that they realize that they suddenly have these weird bracelets on their arms that a seriously messed up woman speaks to them through about wanting to kill them. Well, that’s just wonderful.

On the flip side of things, Barry Burton eventually hears a transmission sent out by Moira from the island crying for help and zooms there in a heart beat to find and save her. As soon as he steps foot on the island he comes in contact with a little girl named Natalia, who can’t seem to remember anything. Barry (being the great big teddy bear that he is) decides to keep her under his wing and protect her while he searches for Moira. This is basic Resident Evil stuff here, but it thankfully restrains itself from becoming too overblown of an ordeal like in the last couple main installments. Well, for this series anyways.

Seeing as Both Claire and Barry both have someone tagging along with them, the game utilizes a character swapping mechanic that lets you switch between the two characters at the push of a button. This is important not only to take down enemies, but to also navigate many of the game’s puzzles. It’s a mechanic that I really like for the most part, as each character has unique traits that make them stand out and control differently.

Claire and Barry are the damage dealers, as they’ll be the ones carrying the guns and taking out all of the game’s baddies. The artillery that you come across is what you would expect from a Resident Evil game, with your handgun, shotgun, rifle and magnum all showing up at some point. The game also lets you upgrade these weapons throughout the game by finding and implementing parts to them that will increase fire power, ammo capacity and so on. Claire and Barry both control these weapons very similarly, although they will come across different weapons through their journeys.

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Where the gameplay truly shakes it up is when you swap to either Moira or Natalia, as these support characters are there to simply lend a helping hand. Neither Moira or Natalia will be doing any shooting (though Moira does use blunt objects), but what they will do is pin-point hidden items in rooms for either Barry or Claire to find and pick up. Not only that, but Moira can aim her flashlight at enemies to temporarily stun them so Claire can take them out easier, and Natalia can sense enemies through any obstacle so that Barry knows exactly where they are. This adds a nice twist to the gameplay as there is a bit more strategy involved than there usually is.

There’s nothing too special about the actual combat itself, though, as it still feels like Resident Evil 4 with a different coat of paint. We again have the over-the-shoulder view-point that Resident Evil 4 brought to the series, and all of that game’s gunplay works identically to this game’s. Enemies can be shot in specific body parts to knock them off balance, and when they’re down you can do finishing moves for a quick kill. It still works and all that, but we’re really at the point where this series needs to shake it up again in this department. I’ve heard the devs say that they want to save the innovation for the main series, but I guess we’ll just have to wait and see on that front.

Then there’s the game’s puzzles, which will often implement both of the characters you are with at the same time to complete them. These puzzles are all very basic and can often become tedious, as they all boil down to one character moving to a certain point and pressing something so that the other character can move up a little, rinse, lather, repeat. There’s even one puzzle where all you do is have Barry move a box from one side of an area to the other via conveyor belts, and considering he moves very slowly with this box and there are a bunch of enemies around to slow him down even more this just ends up being an complete drag (no pun intended).

Luckily, it’s the characters themselves that save this game from being a waste of time, as you really care about each of the main 4 characters and their story. It’s awesome to have both Claire and Barry back and they’re just as likable as they always were, but it’s the newcomers Natalia and especially Barry’s daughter Moira who steal the show. Moira is a foul mouthed bad-ass who definitely has some daddy issues, but the comic relief that she brings to Claire’s more serious attitude results in some great situations. Natalia is more of the cute and helpless little girl, but considering Barry wasn’t the best father he could have been to Moira this results in some great interactions between him and Natalia. The game also regularly references jokes from the series’ past, with Claire once saying something like, “I was almost a Claire sandwich,” to which Moira responds with something along the lines of, “Ugh, Dad tells that story to everyone.” I freaking love stuff like that.

While I do love the protagonists in this game and how knowingly cheesy they can be, it’s the antagonist that really drops the ball. I won’t spoil who she actually is, but she’s the lady that you hear through the bracelets throughout the course of the game. Her dialogue is so annoying and over-the-top, and when you eventually find out what her goal is you just end up rolling your eyes rather than being invested in it. Where cheesy and over-the-top can really work for the good guys in this game, here it just always feels incredibly lame and by-the-numbers. I will say that her intentions at least aren’t as simple as “I’m going to take over the world!”, but what she’s really after isn’t much better than that.

The game also has a Raid mode, which throws you into a level with swarms of monsters and you need to take them all down. Depending on how well you do, you will accumulate a certain amount of points that can be used to buy ammo or healing items, unlock new weapons, upgrades, and more. The set-up of this mode is actually pretty clever, with a mini-story tying it all together that you piece together the more you play. Where most of these types of games are completely unrelated to the story and are solely about killin’ zombies, here we find out that there was an actual reason for it and I appreciated that effort. You also have the ability to select a host of characters that you can’t control or don’t even appear in the main game, and they all have their own little abilities that make them feel unique and fun to play as.

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Resident Evil: Revelations 2 is a solid entry in this long-running series, but it’s definitely not one you should seek out at full price. While the gameplay itself works perfectly fine, at this point in the series it is really starting to show its age from a gameplay standpoint. While the evil lady running this whole operation is laughable, thankfully the protagonists of this game and even some side-characters that you meet throughout the journey make it feel worthwhile. I had fun playing Revelations 2 and I might even return to its Raid mode at some point, but I definitely believe that it’s time for the series to take a step in a bold new direction like it did 10 years ago.


Don’t Be Scared Of The ‘Resident Evil Revelations 2: Episode Two’ Teaser

Have a tease of what Claire and the gang will be dealing with next week.

Resident Evil Revelations 2: Episode One launched this week, and depending on who you asked it was either great or blah. Either way, more episodes are on the way and a teaser for episode two has just been released.

In the teaser we get brief glimpses of what new insanity Claire and the gang will be dealing with, which contains little kids, a dude in a wifebeater and people screaming. If you don’t believe me, check out the trailer below. 

Resident Evil Revelations 2: Episode Two will launch on March 4th on PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360.

There’s A Whole Lot Of Raid Mode In ‘Resident Evil: Revelations 2’

I hope you like Raid Mode, because you are going to be drowning in raid missions.

Resident Evil: Revelations 2 is set to bring back the Raid Mode from the original game, and now Capcom has spilled the beans on what the new and improved mode will bring to the table.

Well, first of all, each episode is set to include a whole bunch of missions. In fact, the first episode alone will have a whopping 54 raid mode missions for gamers to play around with that will come packed with 3 different difficulties. When all is said and done and all of the episodes are out, there will be over 200 raid missions. DAMN.

Raid Mode will be compatible with split-screen co-op, though online co-op will not be available until the final episode releases in March. The mode is set to feature a variety of new weapons, skills and characters to choose from, with more possibly coming as DLC… because money.

Resident Evil: Revelations 2 is developed by Capcom for the PC, PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PlayStation Vita. The first episode is set to launch on February 24th, with the retail version including all 4 episodes releasing on March 18th.

Resident Evil: Revelations 2 Delayed A Week

You’re gonna have to wait one more week before you get step back into Claire Redfield’s shoes.

Capcom’s survival horror game Resident Evil: Revelations 2 has been delayed about a week. The game was originally set to launch on February 17th, but now it has been pushed back to February 25th. The devs claim the delay is a result of just a bit more polish being needed.

The first episode will cost $6 to download, but you can also purchase a complete pass for $25 to get all 4 episodes (which makes no sense since you would be paying more).

The following episodes will be released on March 4th, March 11th and March 18th, with the retail release of all the episodes plus added content coming on March 20th.

Check Out Some Gameplay Footage From ‘Resident Evil: Revelations 2’

Nearly 10 minutes of survival horror goodness.

Capcom is keeping the good times rolling by releasing a sequel Resident Evil: Revelations next year, cleverly titled Resident Evil: Revelation 2. They have released nearly 10 minutes of gameplay footage that shows off the beginning bits of the game and what one can expect in the final package. It certainly looks a hell of a lot more interesting than Resident Evil 6!

Check out the gameplay footage below. 

Resident Evil: Revelations 2 is developed and published by Capcom for the PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360. It’s set to launch early next year.

‘Resident Evil: Revelation 2’ Trailer Brings S.W.A.T. Team Party-Crashing

Claire gets kidnapped at a party then wakes up in a cell. What a night!

Information has been slowly coming to light on Resident Evil: Revelations 2, but this is the first time we have seen the game in action thanks to a brief trailer.

Not a whole lot is shown in the trailer that really makes a whole lot of sense, but for whatever reason a S.W.A.T. team crashes some party that Claire Redfield is at and captures her, leading to her waking up in a cell with a creepy green wristband. Check it out below. 

Resident Evil: Revelations 2 is developed by Capcom for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.

Condemn O.R. Condone:

Well, it’s nothing special, but it’s still cool to get a little slice of gameplay from this upcoming game. It did its job in showing creepy hallways and gore, so hopefully everything turns out OK. As long as they don’t pull a Resident Evil 6 I’m pretty sure most people will be pretty damn happy.