Ready At Dawn Has Multiple Games In The Works

God of War and The Order: 1886 developer Ready At Dawn are working on more than one game, and apparently each one offers a unique experience.

The cat was let out of the bag on twitter when a fan asked them if they had anything to share, to which they replied with the following:

There are no details on what these games could be, but a sequel to this year’s The Order: 1886 is certainly a possibility. Even though it was met with a lukewarm reception, the game still sold pretty well and most who have played it would agree that there is a lot of potential in the series.

Condemn O.R. Condone – The Order: 1886 (PlayStation 4)

Sure, it has its faults, but The Order: 1886 has a foundation so solid that it’s able to shake them off and set things up for a bright future.

The internet culture that we live in today is inconceivably viscous, with any kind of negative buzz around a game spreading like wildfire to the point that the game is dead on arrival whether the buzz was called for or not. When The Order: 1886 was previewed by many people last year there was a distinct reception of “meh” that resulted in the devs deciding to delay the game to incorporate the feedback they received. However, the ball of negativity kept rolling from that point on, with the weeks leading up to the game’s launch being particularly hostile regarding the game’s length.

Are some of the criticisms thrown The Order: 1886‘s way warranted? Absolutely. However, my main issue with the criticisms pointed at this game is that other games have gotten away with them without anyone even batting an eyelash. Thus, I went into this game without any preconceived notions of what I was going to get, and the end result was something that was better than I was expecting.

What the titular Order is is an organization of knights who protect London from the monsters who occasionally appear on the streets and cause chaos, who also possess a mysterious liquid taken from the Holy Grail that extends their lifespan. Seeing as this is a game set over 100 years ago it would be easy to assume that weaponry would be limited, but the game wisely uses historical fiction to get around this by incorporating the famous inventor Nikola Tesla. In this game Tesla is busy creating all sorts of weapons and gadgetry for the Order to fend off werewolves (known in this game as Lychans), all while he is in the midst of the real-life battle of challenging his alternating current against Edison’s direct current. While these historical aspects have little to do with the actual narrative, they nonetheless add a lot of depth to the game’s atmosphere and really makes it feel old-fashioned while also feeling fresh.

While the Lychans are the Order’s main concern throughout the course of the Order’s playing time, they have to deal with human rebels far more often. As you battle your way through the gorgeous streets of London you will take on a variety of rebels who will utilize a variety of weaponry to take you down. Some of the firearms that you and your enemies will use are historically accurate, though the devs were able to squeeze in a couple of really sweet “fantasy” weapons thanks to the aforementioned brilliance of Nikola Tesla that steal the show. These range from weapons that can shoot bolts of electricity to weapons that can fire ignitable thermite powder, which never fails to leave anything short of a spectacular-looking trail of flames.

While The Order‘s aesthetic is certainly unique for these types of games, its gameplay is very reminiscent of the Gears of War series. This is very much a cover-based third-person shooter where you have access to two weapons at a time and can fire blindly around obstacles. The types of grenades and how they are used also feel very similar, being much slower and less lethal than what other shooters typically provide. Hell, the only thing that’s really missing here is Gears of Wars’ active reload, as The Order kept is simple by going with the standard one button reload mechanic. Its similarities to Gears of War isn’t necessarily a knock against The Order, however, as it is executed extremely well and all of the firefights I experienced in the game were action-packed and had a lot of variety.

Where The Order truly departs from the Gears of War formula is in its heavy cinematic approach. You may have heard of the game’s over-reliance on cutscenes and QTEs, and I can report that the game certainly has a lot moments where you’re not playing but watching. If you’re not watching, then you’re mindlessly pressing buttons that appear on the screen during QTEs, which seem to have been placed so heavily in the game only as a way to keep the player from falling asleep during many of the game’s lengthy and sometimes boring cinematics. I wouldn’t necessarily have a problem with such a focus on story if the game packaged one that truly sucks you in, but the story doesn’t cover enough ground for it to get to that point, even though it certainly has the potential to.

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In fact, perhaps the biggest fault of The Order is not that it is too short (I finished it in about 8 hours), but that it ends right when things are really starting to get interesting. You see, much of the playtime is spent taking on the aforementioned rebels with only the occasional and pretty disappointing encounters with the Lychans taking place. There are some revelations that happen at the end of the game that really blow the whole thing wide open with plenty of interesting possibilities, but instead of seeing any of them unfold you’re instead greeted with the credits screen. It’s something that makes me excited for the sequel, but still leaves me feeling not completely satisfied with what I got with this one.

Luckily, the lack of narrative progression is made up for by the game’s interesting cast of characters that may not be fleshed out as much as they could be, but nevertheless help keep it all engaging. Our main protagonist is Galahad and his journey of tossing aside his loyalty in search of the truth really does feel genuine. His character and all of the characters around him are well-written and are backed with a fantastic cast of voice actors that really bring them all to life. Again, I would have liked to have gotten to know them a little bit more, but the characters themselves had enough personality that they still ended up being memorable. This circles right back to how perfectly Ready At Dawn nailed the game’s setting and characters, yet also shines light on how short of a distance they decided to take them.

Outside of the more action-oriented gameplay on display, The Order has several stealth sequences that have you lurking in the shadows to take out enemies with a one-hit knife kill. While I appreciate these sequences being used to break up the gameplay a bit, there simply isn’t anything all that engaging about them. You have to wait around while the enemies walk around on their pre-determined paths, and if you’re seen you get shot and have to do the whole thing over. There’s even some lockpicking that needs to be done to unlock doors, which, again, just feels like it was put into the game because that’s what these kinds of games do these days. The lockpicking is never challenging and is finished in seconds, so it at least won’t waste too much of your time regardless of how you feel about it.

The one thing that The Order always knocks it out of the park with is its graphics and visual design. The Victorian setting mixed with this game’s graphics engine results in it being the best-looking game I have played yet, with texture detail and physics realism that is absolutely sublime. It’s always gratifying to explore the game’s interesting world because it all looks *so good*, even if there isn’t a whole lot to be discovered off the beaten path. To further display how good the graphics are, the devs saw fit to allow you to examine many items you come across throughout your travels, such as things like pictures, newspapers and so on. There is literally no point in examining these items other than to marvel at how life-like they are, though I’d be lying if I said that I wasn’t enthralled more than once in doing so.

The Order: 1886 is begging for a sequel, and it would be one of the few AAA games released today where I would really be excited for one. The game’s world and its lore of historical fiction is great, but it leaves the feeling that we haven’t even scratched the surface yet. This game essentially sets the stage for what this IP is capable of and does an admirable job of doing just that. At its core, the game is a very solid and gorgeous-looking third-person shooter that hasn’t quite come into its own yet from a narrative standpoint. While it may ultimately disappoint certain kinds of gamers, it left me feeling pleasantly surprised and its great foundation has me optimistic on how great a potential sequel could be.


This New Story Trailer For ‘The Order: 1886’ Is Impressive

This new trailer has succeeded in increasing my hype levels.

Now I know that Ready At Dawn’s upcoming third-person shooter for the PlayStation 4 has some people worried due to it being delayed, but this new trailer is really making me get excited for The Order: 1886.

This new trailer is basically a showcase for many of the game’s cinematics and more attention-grabbing gameplay, with the game’s graphics being absolutely gorgeous. Check it out below.

The Order: 1886 is set to launch exclusively on the PlayStation 4 on February 20th.

Check Out The “Silent Night” Trailer For ‘The Order: 1886’

The Order: 1886 devs wish give you season’s greetings with this creepy trailer.

Well doesn’t this trailer just get you in the Christmas spirit? Sony has released a new trailer for The Order: 1886, this one including a creepy rendition of the classic song, “Silent Night”. It’s more than just a little unsettling, especially coupled with all of the disturbing imagery throughout the video. Check it out below. 

The video also reveals a promotion where you get the Knight’s Arsenal DLC pack for free if you pre-order the game, so if you’re planning on buying it day one you may want to consider pre-ordering. I want this game to be great as Sony really needs a great exclusive for the PlayStation 4, but the word of mouth from preview events has been mixed and lead to some delays. Hopefully the devs took those criticisms to heart and improved the gameplay, as the setting and graphics look phenomenal.

The Order: 1886 is developed by Ready At Dawn and SCE Sony Santa Monica Studio exclusively for the PlayStation 4. It is set to launch on February 20th, 2015.

Sony’s ‘The Order: 1886’ Gets A Sort-Of Silly And Serious Live Action Trailer

Workers dig up a strange skeleton that is examined by a scientist who believes it is from the late 1800’s. Hey, isn’t that when The Order: 1886 takes place?

Sony’s upcoming PlayStation 4-exclusive The Order: 1886 has released a new live-action trailer in which a strange skull is discovered in the ground. The workers dig up the entire skeleton and it is examined by a scientist who believes that this mysterious creature existed in the late 1800’s… which just so happens to be the game’s timeline. Check out the trailer below. 

The tone of the trailer is simultaneously serious and silly, which would be cool to see transferred to the main game when it releases on February 20th, 2015.

News Judgment… The Order: 1886 Delayed To Early 2015

There had been some rumors going around about the potential of Ready At Dawn’s PlayStation 4 exclusive The Order: 1886, and now it seems those rumors are completely true.

The news broke on a PlayStation blog post which said the following:

As we look to bring this experience to the players, we have decided to spend some extra time to deliver on the promise we made when we first introduced the game. As such, you can expect The Order: 1886 to come exclusively to the PlayStation 4 in early 2015.

My Judgment:

You know what… this is actually really good news and a smart move by Ready At Dawn. When many people got to try out the game earlier this year, it seemed like the overall consensus was that people were left unimpressed. It sounds like Ready At Dawn are aware of that, and instead of releasing a game that isn’t going to live up to its potential they are going to work on making it better.