So the Rainbow Six: Siege beta has finally come to a close after being extended an extra several days by Activision, which means that I can finally sit down and dump my brain into an article. It’s been a long time since I’ve geared up for a Rainbow Six game, so playing Siege is sort of a reintroduction for me to this long-running series. Even though it’s been around forever, playing the slow-burning Siege was a breath of fresh air in an age where every shooter needs to move like lightning.
The big appeal of Siege is mostly that the environments are much more destructible than what you find in your typical shooter. You can shoot holes through many walls, floors and ceilings to give yourself unique ways to try and take down your opponents, and in certain situations you can even breach through them to give you and your team a new entry into a room. This turns what would typically be a more standard affair into a more paranoid one, as you can suddenly have a tsunami of bullets unwillingly injected into your body from any given angle.
Ease of access is a theme that runs throughout each match of Siege, as not only can you blast through most surfaces you can also rappel up walls to break through windows or climb up on rooftops. It may not seem like much, but it adds a jolt to a lot of matches in the right situations. Rappeling up a wall and then smashing through a window filled baddies is always awesome, especially if you manage to take them all down like a badass. You might not be able to completely demolish your surroundings, but what the game does allow adds a nice change of pace to the modern-day shooter.
This increased level of destruction is all the better thanks to Siege‘s slower and more methodical gameplay speed. Where most shooters today move at super high speeds, Siege feels like a leisurely walk, by comparison. That’s a really good thing, however, as it allows for more stealthy moments to make the eventual shootouts that much more intense. As a match begins everyone is moving sneakily through corridors as they try to find a head popping out over cover or around a corner, and this gives the matches far more tension, as a result. There are a lot more quiet moments to be found here, and it’s a huge breath of fresh air when most current shooters there is no room to breathe at all between the bullets.
The beta offers 3 modes to play in, with two of them revolving around reaching a certain area to arm a bomb or defeat your enemies and the other being a classic Terrorist hunt mode. Disarm Bomb and Secure Area really live up to what the marketing has been pushing for Siege, as you and your team breach through walls to get to an area guarded by the enemy team. You’ll stalk through hallways that will be guarded with barricades, barbed wire and more that the enemy has laid down to halt your progress, but you’ll also have items to help you overcome them.
You’ll also unlock new classes and weapons with Renown Points that you get for completing matches. There are several different classes that will have character loadouts that are suited for offense and defense, and each one packs a solid amount of variety. One loadout might have you moving around quickly with submachine guns, while another will make you a walking tank with a magnum and a riot shield. There’s a lot of customization to be found here even with this small beta, and that bodes well for the eventual full release.
My biggest gripe doesn’t have anything to do with the beta at all, as it’s that Siege will not have a singleplayer story mode. I know that I’m strictly judging the beta here, but I’m really wondering how much left there will be to say beyond what this beta has already shown us. Siege is going to have to pack lots of modes, maps and weapons to warrant a $60 price tag, especially considering there is no singleplayer to speak of. Even so, strictly judging this beta alone, Rainbow Six Siege has reconnected me with this great series and has me optimistic for the final product.