It’s Shotgun Hacking Time With The ROOT Launch Trailer

Computer hacking has never been something that I’ve ever aspired to do let alone attempted, though I must say if it included using a shotgun I might reconsider.

That’s precisely the premise of ROOT, a stealth game that tasks you with “hacking” security systems by going into them digitally with a shotgun. The protagonist is Edward Summerton, whose attempting to take on a Systems Administrator via corporate espionage.

ROOT is now available for PC.

WildStar Free-To-Play launch Trailer Revealed

The MMO WildStar has officially ditched its monthly subscription fee and has gone free-to-play, and to commemorate the occasion they have released a new trailer.

The trailer itself is made entirely in CG and is really just a goofy cinematic to introduce everyone to what the world is all about. It’s goofy, crazy and downright charming.

The Vanishing Of Ethan Carter Headed For PlayStation 4 Next Week

Developer The Astronauts teased last week that their critically-acclaimed adventure mystery game The Vanishing Of Ethan Carter would be coming to the PlayStation 4 in a matter of weeks and not months, and now it looks like that was 100% true.

The Vanishing Of Ethan Carter is set to launch on the PlayStation 4 on July 15th, though exact details on releases for each region have not been confirmed at this point.

The game has you control a detective who is searching for a missing boy named Ethan Carter in rural Wisconsin, utilizing your ability to see into the past to uncover what happened to him. Check out the Gamescom trailer for the game below.

Back The Bard’s Tale 4 On Kickstarter And Get The First 3 Games Free

InXile has added a new incentive for those considering back their in-the-works The Bard’s Tale IV. If you back the game at the $20 tier or above you will receive all 3 of the original classic games. They are The bard’s Tale, The Bard’s Tale 2: The Destiny Knight and The Bard’s Tale 3: Thief of Fate.


However, the versions that backers will be getting will only be emulated versions that will be provided when the campaign ends. Enhanced versions of the game are also in the works, and backers will also be getting those on top of the emulated ones.

Apparently EA is responsible for this happening at all, with inXile saying the following:

“EA very graciously had no objections at all, a big thanks to them for their help in making this giveaway happen.”

The Bard’s Tale IV currently sits at around $1,190,000 with around 27,000 backers and 28 days left to go. You can check out the campaign right here, as well as the game’s pitch video directly below.

Steam Now Offers Full Refunds On Games

Steam has just announced that they will be offering full refunds on games purchased through their game client. They claim that you can request a refund for almost any reason, like it not working on your PC or you just weren’t having fun.

Of course, there are some catches to this. You must ask for a refund within two weeks of the game purchase and you can have no more than two full hours of gameplay on record. If you meet both of the criteria, a full refund will be given to you within a week’s time via whatever method you used to pay.

While many of you may think that this would be an easy way to play games for free, Steam warns you to not try and trick the system:

“Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you.”


Condemn O.R. Condone – The Evil Within (PlayStation 4)

Shinji Mikami delivers the survival horror action we have been craving for years now.

Survival horror just hasn’t been the same lately. Rather than focusing on a slow-burning narrative with minimal resources and a constant sense of dread for what is just around the corner, everything seems to be taking the action route. The Resident Evil series, which is the most successful survival horror series of all time, has fallen into this very trap the hardest, with each consequent sequel veering further and further away from what made the series and survival horror itself great. The original game’s director, Shinji Mikami, is aware of this fact all too well and decided to take it into his own hands to create a new game that gets back to what makes survival horror special. That new game is none other than The Evil Within.

The game follows detective Sebastian Castellanos as he investigates the scene of a gruesome mass murder at Beacon Mental Hospital. Before long, Sebastian witnesses the slaughter of his fellow officers before he himself is knocked unconscious by a mysterious hooded man. He awakens in a deranged world where Krimson City is now succumbing to all matters of disaster, appearing as if the apocalypse is actually happening. What follows is a consistently unsettling psychological thriller that continuously gets more and more endearingly confusing as the game progresses. It unfortunately doesn’t come to a fitting conclusion that makes sense of the madness that preceded it, but the intense, nail-biting gameplay more than makes up for the narrative’s shortcomings.

Where The Evil Within constantly shines is in its immersive atmosphere. As you sneak around the various settings containing putrid monsters and creepy buildings, you never feel that you are particularly safe. There is always some evil that lurks around the corner, a trap waiting to harm you, or a cutscene that will weird you out like few other games ever will. You’ll journey through a variety of ominous locales throughout your adventure; from deranged hospitals, villages and even a mansion. All of these locations are wonderfully realized and dripping with suspense as you slowly witness all of their dark secrets, making the game’s various settings just as important and horrifying as its psychotic inhabitants.

The last survival horror game that Mikami was involved in was Resident Evil 4, and you can tell that this game is inspired a lot by that game’s mechanics. This game utilizes the over-the-shoulder camera and movement that is much more fluid and responsive than some of survival horror’s early games. You will slowly come across an arsenal of weapons that you will be able to swap between with the game’s circular menu interface (that doesn’t pause the game, by the way), though mapping weapons to the four directional buttons is imperative when you need to shuffle weapons around quickly due to the scarcity of ammo. Sebastian moves similarly to Resident Evil 4‘s Leon, and even has the option to slowly open or kick open doors. Sebastian also has a sprint bar that can be used to get out of some sticky situations, but the dude is seriously out of shape and has to catch his breath if he sprints for even 5 seconds. Isn’t it funny that these guys are never in good shape? Why can’t the protagonist ever be a gym rat that can bench 800 pounds and run a mile in 3 minutes flat?

Shinji Mikami knows how to make scary enemies, and he definitely doesn’t come up short in that regard here. While you are often dealing with creatures that are very zombie-like, you will find that many of them can wield weapons to spell your demise. It isn’t uncommon to come across these enemies wielding dynamite, hatchets or even guns, making even the game’s most common enemies lethal. Of course, there are far greater evils waiting for you in the darkness that can’t be properly described with words. Lets just say that you will come across creatures that will seriously send shivers down your spine, and will put up some very challenging battles that will more than likely result in several retries on your part. My only complaint with these boss enemies is that some of them have one-hit kill attacks, which is a design choice that becomes very aggravating over time.

These challenging opponents remain as difficult as they are due to the games commitment to survival horror rule #1: resources are scarce. You may find yourself in situations where there are many creatures hunting you down, but you never have a lot of ammo to deal with them. Each bullet is precious and makes every shot that you fire very important, because if you miss you will quickly find yourself completely defenseless and not far away from a game over screen. Healing items are just as scarce, as the game utilizes syringes to replenish a small chunk of health with each use. The game’s environments will sometimes provide you with different ways for taking on your foes, such as luring them into a wired booby trap and watching them explode or even tossing a bottle to distract them while you sneak by them undetected. For as scarce as your resources are in this game, you always have several options for how you want to go about progressing.

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Your patience in these many scenarios will often reward you with green gel, which is essentially currency for the game’s in-depth upgrade system. At various points in the game you will have the option to be transported to a safe haven of sorts that contains a creepy nurse, a place to save, unlock lockers holding helpful items with keys that you find in your travels, and most importantly the unsettling chair that lets you upgrade all of your stats. It’s here that you can spend green gel to upgrade things like max health, sprint time, melee damage and even weapon-specific stats like clip capacity and critical hit damage. It gives the playthrough a constant sense of progression that is essential to coming out alive at the end of it all, though you’ll want to pick the stats you decide to upgrade carefully as you’ll never come anywhere near having enough gel to upgrade everything.

Although The Evil Within offers enough cinematics to convey its story, much of the intrigue comes from the various journals and newspaper clippings that you come across over the course of the game. The journals are scattered entries from the game’s protagonist that begin from several years prior to the events of the game and gradually make their way to the present day. It’s in these entries where the character of Sebastian gets fleshed out, as you learn of some horrible events that has had a severe impact on him and his family. The newspaper clippings convey plot in a more vague sense, as you’ll learn of a seemingly unrelated event or missing person that somehow connects to what is happening currently. Many of these will bewilder you, but it’s the constant sense of confusion that I felt kept the game’s intrigue steam-rolling forward.

The Evil Within is exactly the kind of game that everyone was hoping Shinji Mikami would deliver, bringing survival horror back its tense and terrifying roots. The game’s 15-ish hour playthrough delivers consistent thrills, requiring you to always meticulously plan your next move and constantly be aware of your surroundings. This is the game that Resident Evil 5 should have been and displays attributes that Mikami’s own Resident Evil series has been almost entirely lacking for years now. The payoff for all of this isn’t nearly as satisfying as it should have been, but definitely leaves the door open for future installments. If Mikami decides to return to this world and build upon the strong foundations of this debut, then I’m confident that The Evil Within can become a new survival horror franchise to be reckoned with.


‘Titanfall’ IMC Rising Release Date + New Trailer Revealed

3 more maps for the Titanfall players.

Respawn Entertainment’s Titanfall will be getting one final batch of DLC content in the form of IMC Rising, which is attainable through the Season Pass and as an individual download. IMC Rising will release tomorrow on September 25th for both the Xbox One and PC, with the Xbox 360 version coming soon.

The maps that are available in this pack are Zone 18 (a laboratory with underground tunnels), Backwater (a moonshine colony), and Sand Trap (an open desert). It’s safe to say that Titanfall players will be getting plenty of intriguing new maps to sink their teeth into.

Check out the trailer for these new maps below.