The Kojima & Konami Split Was Foretold In A Ground Zeroes Mission

2015 has been filled with reports of Kojima and Konami parting ways in a rather abrupt but also secretive fashion, though it looks like Kojima foretold what was about to happen in last year’s Metal Gear Solid V: Ground Zeroes.

In the mission called Deja Vu you play as Metal Gear Solid-era Solid Snake, and the objective of the mission is to erase all of Hideo Kojima’s Metal Gear Solid logos in the area. This would be foreboding enough on its own, but during the mission you hear the following message:

“You might be able to erase the markings, but the memories will never disappear.”

While these words didn’t mean much back then, in recent months that had Konami and Kojima parting ways and Konami recently removing any and all credit to Kojima on Metal Gear Solid V: The Phantom Pain‘s box art certainly makes you read them in a different light. Check out the video above detailing the level in the game above.

‘Metal Gear Solid V: Ground Zeroes’ Price Cut Now Official

If you were waiting for a price drop, well, here it is.

Metal Gear Solid V: Ground Zeroes was a very controversial title when it released earlier this year. The game was essentially a brief prologue to the events of next year’s Metal Gear Solid V: The Phantom Pain, though the retail price for the game was $30. I personally found a lot of enjoyment in the game and thought that it was so well designed that it made me want to keep coming back for more, but that’s besides the point.

For those who passed due to the fact that they felt it was too much money, Konami has now made the price of the game officially $20. This is the price for physical copies of the game across all platforms, though the game is still interestingly $30 digital on PlayStation 4 and Xbox One.

Ground Zeroes challenges the player to infiltrate a prison base called Camp Omega to rescue hostages. There are also a handful of other scenarios that have you complete various tasks within the confines of the same area. The game takes place 9 years before the events of The Phantom Pain and will reportedly be an important introduction to that game.

‘Metal Gear Solid V: Ground Zeroes’ DLC Available Now For Free

Back when Metal Gear Solid V: Ground Zeroes launched, it was revealed that both PlayStation and Xbox players would be getting console-exclusive missions. For PlayStation players the mission was called Deja Vu and for Xbox players the mission was called Jamais Vu. As reportedly previously, Kojima revealed that these exclusive missions would be going multi-platform and today is that day.

In the Deja Vu mission you control Solid Snake in a setting re-imagined as the Shadow Moses from Metal Gear Solid: Tactical Espionage Action. The Jamais Vu has you controlling Raiden as he runs around the base like a mad man taking out shape-shifters all in the name of protecting mankind.

Metal Gear Solid V: Ground Zeroes serves as a prologue chapter to Metal Gear Solid V: The Phantom Pain. Although there is no official release date for that game, a 2015 release is expected. There is a strong possibility that the release date will be unveiled at thus year’s E3.

‘Ground Zeroes’ Platform-Exclusive Levels Aren’t Exclusive Anymore

When Metal Gear Solid V: Ground Zeroes released for last month, the PlayStation and Xbox versions of the game had certain levels that were exclusive to that particular platform. However, Kojima Productions has revealed that that is all about to change.

In the latest Kojima Station Podcast, the PlayStation-exclusive Deja Vu mission and the Xbox-exclusive Jamais Vu missions will be available for the other consoles via a free update on May 1st. In the Deja Vu mission you play as Solid Snake and in the Jamais Vu mission you play as Raiden.

Condemn (OR) Condone:

This is really good news, in my opinion. Rather than contributing to the stupid console wars, just give both sides of the aisle the same amount of content so that everyone is happy. Releasing them as a free update is also a classy move, as they could have easily gone the DLC route.

Condemn O.R. Condone – Metal Gear Solid V: Ground Zeroes (PlayStation 4)

It’s brief, but Ground Zeroes a lot of thrills and plenty of reasons to come back.

Next year, gamers will be diving into a brand new Metal Gear Solid game that is going by the name of Metal Gear Solid V: The Phantom Pain, which looks to be ushering in a new era for the Metal Gear Solid series. New gameplay mechanics, an open-world environment and even a change of voice actor from David Hayter to Kiefer Sutherland for the protagonist, which has many wondering where The Phantom Pain will lead to in the future.

However, before all of that we have a game called Metal Gear Solid V: Ground Zeroes. What is Ground Zeroes, you may be asking? Well, it is a prologue to the events of The Phantom Pain, taking place 9 years prior. This makes it more of quick appetizer and warm-up for what will be coming in the full-game sometime next year, but to dismiss it as simply an optional intro to The Phantom Pain would discredit what has been able to accomplish with this game.

Ground Zeroes takes place in a relatively small complex area called Camp Omega and you find our protagonist Big Boss on a mission to rescue two prisoners. The entire game takes place here as you navigate the site and find clues of the prisoners’ whereabouts. Like any Metal Gear Solid game worth its salts, an emphasis is placed on stealth, but this time you have a much more open environment with more options from getting from point A to point B. Big Boss can crawl, tip-toe and run around the environment while utilizing the game’s terrain for stealth or even some buildings and vehicles.

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The key to navigating this area successfully is with the use of Big Boss’ iDroid. The iDroid is an in-game map that shows your location, your target location and even the location of enemies if you have properly scanned them with your binoculars. It’s up to the player to use the iDroid effectively to get a better idea of the areas ahead and to plan out the best course of action.

This is what makes Ground Zeroes a breath of fresh air, because there are so many different ways that you can tackle the game. If you want to go in there and rescue the hostages without anyone even knowing you were there, you can do that. However, if you want to go in there with guns blazing like Rambo, you sure as hell can do that, too. Each little area of the map offers a different scenario that makes you consider the different alternatives that you can take in the situation, and no matter which method you choose you have the opportunity for success.

Now, even though there isn’t much of a story with the main game being only a couple of hours long, I would be lying if I said that I wasn’t completely enthralled. It has such a beautifully-cinematic feeling, and the conflicts and tragedies that are witnessed in the short amount of time left me anxious for what lies in store next. Ground Zeroes is definitely essential to what will be coming ahead in The Phantom Pain.

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Apart from the main singleplayer campaign you have the option of completing four additional Side Ops missions. These missions have you return to Camp Omega and complete certain objectives; which consist of killing heavily-guarded targets, rescuing allies in need and acquiring classified information. These missions are also brief, but the level design is so strong and the gameplay so smooth that I ended up playing each mission multiple times, which is something I rarely do.

What helps the replayability of these side-missions is not only the engaging gameplay, but also the fact that you get a rank at the end of the mission. Your rank is determined by how long you took to complete the mission as well as how many times you alerted enemies or killed them. This invites you to replay missions multiple times and attempt different ways of reaching your goal. Once you feel you have mastered a particular mission, you then have higher difficulty settings that throw in more obstacles to make the missions more intense and all the more rewarding.

In the end, Metal Gear Solid V: Ground Zeroes is a brief but intense little game. The price tag is a bit steep for the little amount of content that is on display here, but the game is so much fun to play that I ended up playing much longer than I really had any right to. The story doesn’t have enough time to really introduce the typical multi-layered intrigue that a main game would, but that is made up for by its urgency and sheer wow-factor. Ground Zeroes is a prime example of doing a lot with a little.

Respectable

Here’s A Metal Gear Solid V: Ground Zeroes Making-Of Video

The Scoop:

Metal Gear Solid V: Ground Zeroes recently hit shelves and is a prequel chapter to the upcoming Metal Gear Solid V: The Phantom Pain. Konami has just released a making-of video that breaks down the process of taking motion-capture and rendering it into what is the completed product.

In the video we get to see some of the people who did motion capture work, some art that is brought to life and even snippet of Kiefer Sutherland providing the voice work for Snake. Check out the video below.

Condemn (OR) Condone:

It’s always cool to see the process of high-profile games like this being created. Sometimes when playing a game you don’t even realize how much stuff is going on behind-the-scenes to make all that is going on possible. Judging the quality of the video, my judgment is (R).

[Note] For a breakdown of the judgments click here.

Hideo Kojima Defends ‘Ground Zeroes’ Game Length

There’s more to this game then what is being reported, apparently.

Hideo Kojima

Over the last couple of days gamers have been displaying dissatisfaction over the recently reported fact that the upcoming prologue game Metal Gear Solid V: Ground Zeroes will only last 2 hours. Well, the creator of the Metal Gear Solid franchise, Hideo Kojima, is stepping up and defending what the reports are saying about this game. Continue reading “Hideo Kojima Defends ‘Ground Zeroes’ Game Length”