Final Fantasy XV: Episode Duscae 2.0 Coming Next Month

Looks like we’ll be getting the update for Episode Duscae very soon.

It was recently revealed by Square Enix that an update to the Final Fantasy XV: Episode Duscae demo that came bundled with Final Fantasy Type-0 HD would be getting a major update. While we knew it would be coming relatively soon, we now know that it is expected to be released early next month.

Episode Duscae 2.0 will be the results of the devs listening to the feedback they got from fans after 1.0 released. Things like framerate, camera and combat will all be improved upon as well as several other minor things.

Final Fantasy XV: Episode Duscae is developed and published by Square Enix for the PlayStation 4 and Xbox One. A release date for the full version of Final Fantasy XV is still unknown at this time.

Final Fantasy Type-0 HD Developer Joins Final Fantasy XV Development

HexaDrive is now XPEC Entertainment as they work on completing Final Fantasy XV.

Square Enix has just announced that the developer responsible for Final Fantasy Type-0 HD, HexaDrive, has joined the development for Final Fantasy XV. However, rather than being called HexaDrive, they will now be going under the name of XPEC Entertainment.

This is an interesting series of events, as HexaDrive is more known for porting previous IPs rather than developing new ones. Other than porting Final Fantasy Type-0 from the 2011 PSP version to the 2015 PlayStation 4 and Xbox One versions, they have also ported Okami, The Legend of Zelda: The Winder Waker and Zone of the Enders, which have all been well-received.

It sounds to me like HexaDrive is being brought on to speed up the process and perhaps boost Final Fantasy XV‘s production values. Framerate and resolution were the only real complaints that could be found in the Final Fantasy XV: Episode Duscae demo, and with HexaDrive’s past of great production values they could be just the team to fix those up.

Final Fantasy XV still does not have a release date, though it is expected to release early next year.

Satisfied With Final Fantasy XV: Episode Duscae? Square Enix Wants To Know!

Square Enix wants your help to make Final Fantasy XV even better.

Square Enix’s Final Fantasy XV: Episode Duscae has been making the rounds as it was packaged with the recent release of Final Fantasy Type-0 HD, and now the developer is looking for feedback.

You can give them feedback and help them make the final product even better by taking a survey that will be shared with the development team. As thanks for your help, Square Enix offers your three exclusive Final Fantasy XV wallpapers designed by the team.

In order to take part in this survey you must register your copy of Final Fantasy Type-0 HD (can’t have any liars taking the survey!) on the Square Enix Membership site and follow the steps by May 31st. Get to it!

Condemn O.R. Condone – Final Fantasy XV: Episode Duscae (PlayStation 4)

It may only be a tease, but Episode Duscae is as good of a demo you could ask for.

I’ve voiced my displeasure with the most recent games that the Final Fantasy series has served up many times, but needless to say anything after Final Fantasy X has left me out in the cold. For whatever reason, the series went down a road where the characters and story seemed to take a back seat and the one only real compliments that could be made were along the lines of, “Wow! Look at those graphics!” Don’t get me wrong, good graphics are nice to have and all, but they’re very low on the list of what it takes to make a game good. This was proven all too bluntly by Final Fantasy XIII and its *two* sequels.

Thus, Final Fantasy XV has a lot riding on it, as it has the potential to be the game that renews the series to its former glory. While it has been in development since the Final Fantasy XIII series began, it always appeared to be the far more interesting looking gaming with darker visuals and themes. The characters actually seemed human, more so along the lines of characters from Final Fantasy VII and VIII rather than the goofiness found in XII or XIII. While we still don’t have the full game, we do have the demo called Episode Duscae. Does it reaffirm everything I have been hoping it would be? Hell yes!

It’s clear from the get-go that what Final Fantasy XV has cooking in the pot is something entirely different compared to the most recent games in the series. It begins with our cast of heroes sleeping in a tent in what is at first an unknown location, and our main hero Noctis is being a little reluctant to rise and shine. The rest of the cast teases him a bit for being lazy as they all exit the tent, with Noctis finally rising and being the last one out. This opening scene is perfect, as we get a good feel for our main cast of characters *and* get a jaw-dropping first look at what the region of Duscae looks like as Noctis exits the tent.

The world of Duscae is gorgeous and feels truly alive , as there is tons of depth to the events that happen around you. Your guys might be running around and stumble across a Chocobo, a military airship landing, passing cars, hidden items and a lot more. The world feels dense with legitimate reasons to explore it, and the way your characters banter about things that matter and things that don’t makes you feel like you are right there with them. I can already tell that I’m gonna love this cast of characters due to this small taste and I can’t wait to see their entire story.

Speaking of story, the way Episode Duscae works is that it just drops you into a certain part of Final Fantasy XV with no real story context. We hear the others refer to Noctis as “your highness” and they seem very protective of him, but other than that the few hours that you’ll get out of the demo feels more like a little vacation for the characters. Their car needs big repairs and they need some big money to fix it, so they decide to take a job to hunt down a Behemoth for a big payout. Along the way they come across an awesome little Chocobo farm, a dark and foreboding cave, a gas station and other little curiosities that all help greatly with eventually taking down that massive Behemoth.

To do that they’re gonna need to utilize the combat system, and oh does Episode Duscae have me excited to play the fleshed out combat system in the full game. The way you battle here is in real time with a similar feel to the Kingdom Hearts series, but there is more strategy to it that keeps it from being a mere hack ‘n’ slash. Noctis flows smoothly through his attacks, and depending on what kind of attack he does his blade with change to represent it. Lighter attacks will use a smaller blade while heavy attacks will use a larger one, and seeing these weapons shift and transform mid-combat looks amazing. Noctis’ mysterious blade does some other pretty cool things, as well, such as warping to whatever spot you throw it to and a dodge-and-counter move that is a life-saver.

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Of course, you will also have a variety of special moves called “techniques” that will allow you to deal heavier damage at the cost of MP. The demo shows off a nice little assortment of moves for you to tinker around with, such as a move that drains enemy HP or one that spins you around and hits all enemies in your immediate vicinity. It all works really well and adds a nice touch of strategy to the combat without breaking up the real-time pacing of it. The enemies also put up one heck of a fight, so a mastery of these mechanics is a must if you plan on taking on the more challenging foes in Duscae.

Just as important as your character in battle is your allies, and I’m relieved to say that the AI in the demo is great. All of your allies pull their own weight and can take down foes just as well as you can, and they’ll make remarks before, during and after the battles to spice things up. If they get in trouble they’ll call out for help, and if they notice that you’re getting smacked around they’ll do their best to come around and help you. If yours or your allies’ HP goes too low you will be in a KO’d but still alive state where you have the opportunity to pick up or be picked up by your allies with completely replenished HP. It’s a cool little mechanic that keeps the action moving and gives you more of a chance to get back into a losing battle.

The enemies that you’ll be combating in Episode Duscae roam the game’s world in real time, with no separate battle screen to break up the gameplay. As you wander around the world and enter an area where enemies are nearby a red bar will appear at the top of the screen. This gives you the opportunity to steer away from that area and avoid contact, or let the the bar fill up to commence the battle. Enemy variety is pretty solid here despite it being a little chunk of the game, as you’ll take on all matter of wildlife (some immediately dangerous and others not), soldiers and the aforementioned monstrous Behemoth. The number of enemies you encounter at once will vary, but it’s important to stay sharp as even a pack of the weakest enemies can give you a run for your money.

Despite being a small glimpse of a much bigger picture, Episode Duscae is a rousing success in whetting my appetite for the full product. From the brief few hours of gameplay that the demo offers, I got a solid taste of much of what this world has to offer (outside of the story) that has me really excited for more. The cast is great, the world is gorgeous and the combat system offers a brand new way to take on the baddies. Any flaws present here are technical ones along the lines of framerate drops, though these things are to be expected from a work-in-progress. Thanks to Episode Duscae I am now officially back on board with the Final Fantasy series, and that’s something I haven’t been able to say in a very long time.