Condemn O.R. Condone – Bayonetta 2 (Wii U)

Platinum Games and Nintendo partner up to bring Wii U owners one of the finest action games ever made.

The original Bayonetta has become something of a cult classic in the gaming world. When it released in 2010 for the PlayStation 3 and Xbox 360, it featured some of the most ridiculous characters, scenarios and action gameplay gaming had seen up to that point. Unfortunately, sales weren’t the greatest and the game’s follow-up was in development limbo for a while. Then Nintendo, of all people, came in and gave them the means to finish the game, which resulted in Bayonetta 2 being a Wii U exclusive. Strange turn of events, but I guess you wouldn’t expect anything less from a game featuring a chick with pistol heels.

Bayonetta 2 doesn’t change the overall structure of what Bayonetta brought to the table, but instead refines everything into a stronger experience. It’s essentially a hack and slash where you have punch and kick buttons that can be combined to create some devastating and flashy combos. You also have the ability to switch between weapons and use ranged attacks on the fly, giving the gameplay a simple-yet-deep combat system that has a lot of intricacies. The game features dozens and dozens of different combos for you to master that can seem really overwhelming at first, but thankfully the game has loading screens that allow you to practice the moves consistently.

What makes the combat even more gratifying is the Witch Time mechanic, which allows you to slow down time if you dodge an enemy attack at the perfect moment. This grants you a few seconds where the enemies are basically defenseless and you can unleash all hell upon them, dealing tons of damage in a brief amount of time. What makes this mechanic not feel cheap or game-breaking is that dodging isn’t super easy to pull-off and isn’t preceded by some huge GET-OUT-OF-THE-WAY-NOW text. You’ll see a brief light flash that will let you know that the move is dodge-able, but it’s all up to you to figure out the timing of the dodge. Seeing as you’ll always have hoards of enemies on your back, trying to focus on the attack patterns of a certain enemy to pull off a dodge is very challenging.

The way all of this madness is presented is phenomenal, as the moves look great and are very satisfying to pull off. You can get by on lower difficulties by just button mashing the punch and kick buttons, but when you truly master the more complex combos is when the game is at its finest. It’s a great feeling when you string together a sweet combo on an enemy, launch them into the air and juggle them with ammo from your ranged weapon, all to finish with one final big attack. You’ll have the options to sometimes pull off torture attacks, which will place your foe in some kind of torture device that will damage them based on the amount of times you mash a certain button. These moves all look great and are extremely satisfying to pull off at the end of a huge combo.

The enemy variety is also really solid, as you face all matter of demented creatures that range from push-overs to lethal SOBs. However, the true highlight of the game is the boss encounters. There are so many boss fights in this game that it almost feels like a boss-rush mode at points, which are accompanied by huge set-pieces that are awesome to witness. The developers somehow managed to make each one stand out from the others, which is saying something as I lost count of how many different boss encounters there were overall.

Thankfully, this all controls wonderfully on the Wii U’s gamepad, as every command you wish to pull off is perfectly responsive. It might seem like the gamepad’s large size wouldn’t be ideal for this type of game, but it worked extremely well in my experience. What I loved the most about playing on the gamepad, however, was Off-TV play. Sure, most every game allows you to take advantage of this feature, but playing a game as chaotic and fun as Bayonetta 2 solely in the palms of your hands feels great and is how I played a lot of the time. There are some touch controls to be utilized as well if you wish to try them out, but ultimately the regular buttons are much more ideal in a game that requires you to be so precise and quick.

The story itself is as over-the-top and cheesy as it could possibly be, and this is one of its greatest charms. The characters are all nuts and say and do bizarre things, which made me love pretty much all of them by the end. The actual premise is that one of Bayonetta’s friends’ soul has been claimed by demons and she must travel to Inferno to get it back. The actual story is complete nonsense and is more just a means to allow all of the chaotic and insane scenarios to happen, of which there is abundance. The little Italian Enzo is back to provide brief blasts of pure comic relief, while the bad-ass Rodin once again brings the goods in the shop with his hard-ass demeanor that ultimately gives way to a giant ball of goof. The true star, of course, is Bayonetta. She has the voice and mannerisms of a prim and proper lady, but her appearance and actions contradict all of that beyond belief. Sure, most will comment on her over-sexualized nature and moves, but this adds to the game’s overall bizarre-ness and comes off far more comedic and satirical than it does controversial.

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Both the story and gameplay charge along at a break-neck speed, never failing to deliver explosive enemy and boss encounters. The level design is awesome, allowing for a solid amount of exploration yet still being narrow enough to keep the pace moving. Much of your time will be spent on the ground unleashing mayhem on your foes, but you will also come across sequences where you are soaring through the sky or submerged underwater. Both instances are designed really well, with the flying segments in particular being exhilarating. There is one particular flying segment near the end that was one of the most amazing things I have experienced in a game, as it was a massive nod to one of Nintendo’s most beloved IPs. I won’t spoil it, but I will say that Platinum Games knocked it out of the park.

This leads me to Nintendo’s overall influence on the game. As I said before, Nintendo helped Platinum Games to get this thing made, and you can tell that Platinum Games was very grateful for that. Not only is the game a Wii U-exclusive, but there are small and big nods throughout the game to games of Nintendo’s past. You even have the ability to unlock a slew of Nintendo-themed costumes for Bayonetta, which make her look great but also alters the way she fights. If you get Links outfit you can wield the Master Sword and if you get Fox’s outfit you can fire his blaster, which are accompanied by the iconic sound effects from the characters’ respective series. These all put a huge smile on my face, because not only are they incredibly nostalgic they’re also implemented perfectly to add even more variety to the package.

While the main campaign lasts around 15 hours and has plenty of reasons to come back for more, Bayonetta 2 brings a new mode to the fray called Tag Climax. This is essentially a two-player online or offline mode where you and another player work together to take down foes while simultaneously trying to out-perform the other for the highest score. Levels you play on are selected with Verse cards that are unlocked throughout the main campaign, with each varying in difficulty. You even have the ability to bet Halos (the game’s currency) before a match to increase (or decrease) the amount you’ll earn for beating the other player. This will also increase the difficulty for whatever Verse card you choose, so you need to be careful and fairly certain that you have a shot at winning before you bet in the higher tiers of Halos. The game even features a bot mode for when you can’t find another player to join you, which will be great down the line when the online community will inevitably die down.

The amount of content on-hand in Bayonetta 2 is staggering, and it is all on-disc with no DLC required. There’s new difficulties, Verse cards, characters, outfits, items to craft, stamps and Miiverse functionality for you to unlock, and strewn throughout the levels are hidden chests, story fragments and challenges for you to go for if the main objectives aren’t enough for you. There are even challenge rooms in the vein of Onimusha’s dark realm, where you have to take down enemies in a certain way. Some of these can be simple, but others and be extremely difficult as they ask you to do things like kill all enemies without touching the ground or kill all the enemies without getting hit even once.

All of this and I’ve barely even mentioned Rodin’s shop. You’ll have the ability to visit Rodin’s shop before or after the completion of levels and even during them if you find the warp the glowing red warp spots. Inside his shop you will be able to purchase a ton of new items; like consumables, accessories, weapons, outfits and moves. The amount of new content that you can get solely from Rodin’s shop is impressive, and unlocking all of it can easily take dozens of hours on its own.

Oh, and did I mention that this game comes with a brand new port of the first game FREE OF CHARGE? Yeah, Platinum Games has put together one of the most content-rich packages that I have ever seen.

What Platinum Games has done with Bayonetta 2 is refined and improved everything that the awesome original game did 4 years ago. The gameplay is endlessly rewarding, the level design is fantastic and the story and characters are out-of-this-world insane. The amount of content on disc here is incredible, putting pretty much all other games to shame and really shining a negative light on games that feature excessive paid DLC packs. You always feel that, at every single turn, the developers did everything they could to make each and every moment a blast and they succeeded with flying colors. Bayonetta 2 is one of the finest games ever made, and is an absolute must-have title for any Wii U owner. If for some reason you don’t own a Wii U at this point… what the hell are you waiting for?


Future Bayonetta Games Could Continue Exclusively With Nintendo

Bayonetta could be sticking with Nintendo for the long haul.

The fact that Bayonetta 2 is going to be a Wii U exclusive is a bit strange, considering the game’s more mature themes and characters and the fact that the original was not on a Nintendo console at all. However, as fate would have it, now the sequel is a Wii U exclusive and it sounds like the developers of the game would love to continue to work with Nintendo exclusively going forward.

Speaking with CVG, Bayonetta 2’s director Yusuke Hashimoto said the following:

“In terms of nurturing the content of this game, there’s a lot that we learned from Nintendo and if possible we would love to do it again and keep nurturing our child.”

He goes on to discuss the positive relationship that he has with Nintendo and how their feedback has helped him and his crew improve the game:

“I feel that it’s important to let your creativity flow and Nintendo has been able to provide us with the freedom to create what we had originally envisioned. We were able to have a lot of back-and-forth and they were able to provide objective feedback. I feel that was really good and helped push Bayonetta 2 to even higher quality.”

Bayonetta 2 is set to release in October of this year exclusively for the Wii U.

Bayonetta 2 Launches On Wii U This October & Also Includes First Game

In what is one of the more interesting and surprising Wii U titles coming out this year, today’s Nintendo Direct presentation revealed that Platinum Games’ Bayonetta 2 will be releasing exclusively for the Wii U this October. To make matters even better, the game will come packaged with the complete first game, which was originally only available on PlayStation 3 and Xbox 360.

In this game the bullet witch is on a mission to hell to save a friend, and along the way all matter of zany and cheesy madness ensues. The game will come with new abilities and weapons for Bayonetta to utilize, making her more deadly than ever before.

Check out the gameplay video for Bayonetta 2 below. 

Nintendo Claims ‘Bayonetta 2’ & ‘X’ Are Still Coming In 2014

It was a pretty big deal when it was revealed that the sequel to Bayonetta would be getting a sequel that would release exclusively for the Wii U. Also, an RPG simply titled X is on the way for the system that is made from the creators of the cherished Xenoblade and Xenogears. These are two highly anticipated games for the system, but with hardly any more details being released since their announcement people began to wonder whether or not they would still meet their 2014 release dates.

Well, Nintendo has confirmed that both of the games are still slated for their original 2014 release window, with more information and probably concrete release dates being confirmed at this year’s E3.

Watch Nintendo Direct’s Bayonetta 2 Trailer

Check out a trailer featuring the crazy lady herself, Bayonetta.

Bayonetta 2

It was revealed on the latest Nintendo Direct that Bayonetta 2 will be released sometime later this year exclusively for the Wii U, but no official release date has been announced. However, they did release a trailer for the game, which showcases all of the zany action and characters that fans would come to expect. Continue reading “Watch Nintendo Direct’s Bayonetta 2 Trailer”