New Assassin’s Creed Game Being Revealed Next Week

Next week will give us our first look at what would appear to be Ubisoft’s Assassin’s Creed Victory.

Ubisoft is gearing up to pull the curtain on the next game in the hugely-successful Assassin’s Creed series, with an official reveal happening on May 12th at 9 AM Pacific / 12 PM Eastern.

While the name of the game was not revealed during this latest announcement, last December a screenshot was released for the next game set in London called Assassin’s Creed Victory. If you click on Ubisoft’s website right here you are brought to a page of an Assassin holding a cane and knife with the words, “Oppression has to end,” being displayed.

There’s also a cool GIF of what you would see on the site in video form, which you can check out directly below.

This will be a very important time for the Assassin’s Creed series, as fatigue is definitely starting to seep in with last year’s Assassin’s Creed Unity being more of the same and launching in a bug-riddled state. Ubisoft needs to come up big here and show why Assassin’s Creed is a series still worth looking out for each and every year.

Condemn O.R Condone – Assassin’s Creed Unity (PlayStation 4)

Assassin’s Creed’s first foray into next gen is a bit of a step backwards for the series, but there’ still some fun to be had if you can avoid the bugs.

Ubisoft’s Assassin’s Creed train has been chugging along for years now, bringing open-world stealth action to millions of gamers over several different main entries and spin-offs. Even though the series has been annualized, the developers have managed to keep things relatively fresh with focuses on different historical eras and accompanying mechanics. Last year’s Assassin’s Creed IV: Black Flag brought the first major gameplay shift as we went from the confined city streets to the open sea. This was a fantastic change of pace and showed that the devs were willing to take risks to keep things fresh, rather than sticking with the same old formula.

Which is what makes the sequel, Assassin’s Creed Unity, feel a bit stale as the first next-gen exclusive title is now back in the city with no open seas or other types of terrain in sight. This is very familiar territory for the series, so what is it that’s being brought to the table to spice things up?

Well, this time around the big new addition is co-op, as you and 3 other players have the ability to join up for specific co-op missions and work together to assassinate a target or steal a specific item and escape. It’s cool enough on paper, though there really isn’t anything about it that is noteworthy. There are certain moves that you can pull off with the help of an ally, but for the most part the game remains the same. As a result, the co-op ends up feeling like a secondary feature rather than a major new component that really moves the series forward. This is definitely a nice feature to have and is a nice little diversion every now and then, but it’s not enough to really be a selling point.

As is always the case, Unity adapts a famous historical era for you to dive into and explore, with this game focusing on the French Revolution in the 18th century. Once again the Assassins and the Templars are at odds, which leads to our hero Arno’s father being killed and results in him joining up with the Assassins for revenge. Although it’s all pretty predictable, Arno and the supporting cast are pretty well done and do enough to make you care about what is happening in the plot. There is definitely some similarities to Assassin’s Creed II, but considering that is the best game in the series you’ll find no complaints from me on that front. Big props need to be given to Arno’s romantic interest, Elise, who was very well-written and ends up being one of the best characters the series has seen in years.

Once you are thrust full-force into Paris you will notice that it is much more dense than previous entries in the series. There are many more people roaming the streets, with some of the crowds you witness tallying in the hundreds. The actual design of the world is gorgeous, as all of the various buildings and landmarks that you will come across all look great. The next-gen software is really being put to work here, as there is more happening on screen than ever before and the amount of detail and clarity is definitely a new high point. There are countless amounts of collectibles for you unlock, areas to explore, side quests to check out and many more things that can add up to a lot of hours outside of the main story.

There is of course a modern part of the story, as it is revealed that you are yet another new employee for Abstergo Entertainment that is being virtually sent back in time to gather information. This part of the story is even less prevalent and scattered than in previous entries in the series, and just feels more like the devs are shoehorning it in for continuity’s sake. It certainly doesn’t add anything to the story, and makes me wish that they would just ditch this whole aspect of the series altogether. The main attraction is what is going on in the past-era and not the modern one, as the past-era is getting 99% of the running time.

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However, there are a few bits where you are actually dealing with ramifications of the technology of Abstergo, which result in you ending up in a few different eras where you must find the exit point before you’re desychronized. While these moments don’t really have much to do with the modern characters or era, the locations that they transport you to are great and have a sense of urgency to them that much of the main game lacks. I won’t spoil too much, but if you were ever wondering what it would be like to scale the Eiffel Tower this game will give you the opportunity to find that out for yourself.

Where Unity is really lagging behind is in its mechanics. The machinery of what this series has been running on for almost a decade now is really starting to creak, as many of the problems that have plagued the series’ past are getting more and more noticeable. While the game adds some new bells and whistles in an attempt to make obstacle maneuvers more swift, there are still many times when you will be committing jumps or climbs that you didn’t intend to. Sometimes this is forgivable, but when you’re in a situation where you need to get somewhere fast or are fleeing from enemies it can get extremely aggravating.

The actual battle mechanics are very similar to what has come before, as well, as you rhythmically take on a small group of enemies with parrying and attacking or all-out fleeing if you end up attracting a crowd. It still works well enough, but at this point in the series it gets really repetitive and doesn’t incorporate anything new to make it really fun. The stealth side of the gameplay is also untouched, as you stalk enemies from behind, below or above and then strike at the opportune moment for the kill. This aspect is much more forgivable as I still feel that this series really pulls off stealth gameplay and it’s still extremely satisfying to take down baddies from the shadows. I also liked how the game offers more than one method for taking down a specific targets, allowing you to assess the situation and choose which method suits your style of play the best.

On the plus side of the mechanics is the fact that Ubisoft has incorporated more RPG-like elements to the fray. As you progress through the game you will essentially be leveling up your character and unlocking new move sets, weapons and armor. This part of the game is surprisingly solid, as there are a lot of different things to be unlocked that allow you to really tailor your character to your liking. You can even customize the weapons and armor that you have purchased, which is great when your current powerful gear is a color you aren’t crazy about. This all gives you a lot of incentive to actually take on the more mundane tasks in the game that you would normally pass up entirely, because you know that you will be regularly getting points that can go towards building your character.

Unfortunately for gamers this time around, Ubisoft released Assassin’s Creed Unity with a host of bugs present that can potentially mess up your experience. While I began my playthrough after a few patches were already released, there were still some really annoying glitches that I encountered throughout the game. For example: there were more than a few situations where I was tailing an enemy I was about to take down, but when the opportunity arose for me to strike I could not attack or even draw my weapon no matter how many times I pressed the button. As you can imagine, this lead to many failed encounters in which I had to start over a few times due to the game’s own bugs. All of this is getting sorted out as we speak, but it still isn’t acceptable and it’s something you’re going to have to be wary of if you plan on purchasing the game anywhere around launch time.

Assassin’s Creed Unity brings the series into next-gen, but unfortunately stumbles along the way. Instead of introducing a big new gameplay mechanic we are instead placed back in a crowded city, which feels like a step backwards for the series. The game introduces a co-op mode to shake things up, but it doesn’t offer enough depth or originality to make me want to return to it regularly. These flaws are all unfortunately exacerbated by the fact that this game released in a bug-riddled state, making even the most routine actions occasionally broken. However, despite its many flaws the game does have an interesting cast and story, and when it’s not suffering from bugs it can be a heck of a lot of fun. This is an Assassin’s Creed game through and through, though this is the point where Ubisoft really needs to start brainstorming big new ideas to keep the series from becoming irrelevant.


Ubisoft Giving ‘Assassin’s Creed Unity’ Players Free Games After Buggy Lauch

Hooray for free stuff!

When Assassin’s Creed Unity launched recently it gave many gamers a hard time due to its numerous bugs and glitches. This caused the game experience to be annoying for some and damn-near unplayable for others, which has resulted in Ubisoft responding with an offer of free DLC and a free game. Merry Christmas!

First up is the Dead Kings DLC pack, which was set to be featured in the game’s Season Pass that has been cancelled indefinitely. You will be getting this DLC free no matter what, though if you purchased the season pass you are also entitled to one free game from the list of games below:

  • Assassin’s Creed IV: Black Flag
  • The Crew
  • Far Cry 4
  • Just Dance 2015
  • Rayman Legends
  • Watch Dogs

Ubisoft Montreal’s CEO Yannis Mallat also issued a statement apologizing for the game’s buggy launch:

“Unfortunately, at launch, the overall quality of the game was diminished by bugs and unexpected technical issues. I want to sincerely apologize on behalf of Ubisoft and the entire Assassin’s Creed team. These problems took away from your enjoyment of the game, and kept many of you from experiencing the game at its fullest potential.”

Well, free stuff is usually a good way to get people back on your good side, so good going on delivering the goods!

Third Patch For ‘Assassin’s Creed: Unity’ Coming Soon

More patches for those pesky bugs.

Assassin’s Creed: Unity launched recently and brought with it a host of bugs that irked many a gamer. Ubisoft has claimed they are working around the clock to do everything they can to fix the problems (well, you better be!), but the road has been a slow one so far.

The latest update is set to feature a bunch of improvements that will hopefully smooth out the rough edges that everyone is experiencing. They are the following:

  • Gameplay: this includes bugs like Arno getting stuck on certain areas of the map (including a few more hay carts), problems with getting into/out of cover, character animation bugs, and general camera problems.
  • AI & Crowd: in this category are problems with NPC animations, crowd events, and crowd stations, NPC navigation issues, as well as bugs related to NPCs detecting Arno’s activities in various situations.
  • Matchmaking & Connectivity: this covers a number of issues related to co-op play, including bugs with joining games in-progress and problems that happen during host migration.
  • Menus & HUD: fixes in this category will address missing details in certain menus, problems with some of the mission objective and co-op update pop-ups, localization inconsistencies, as well as some of the issues with menus and pop-ups overlapping each other.
  • General Stability: this includes fixes for a number of crash situations we’ve identified in both campaign and co-op modes.

‘Assassin’s Creed Unity’ Delayed 2 Weeks

This means that both Unity and Rogue will be launching on the same damn day. Get ready!

Assassin’s Creed Unity has been delayed, but fear not, dear readers, as the delay is only two weeks. The game will also be receiving a day one patch, further sprucing up the game to make sure that gamers get the ultimate Assassin’s Creed Unity experience possible.

Ubisoft has revealed that the delay is to polish up a few things and make the game as good as it can possibly be. The senior producer at Ubisoft, Vincent Pontbriand, said the following in a post on the Ubisoft blog:

“As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sure Assassin’s Creed Unity is exceptional. We sincerely appreciate players’ commitment to the game and their patience. It’s just a couple more weeks. And it’s going to be worth it.” 

This now means that the next gen Assassin’s Creed Unity will be launching on the same day as the last gen Assassin’s Creed Rogue, meaning that gamers are going to have more Assassin’s Creed than they are going to know what to do with. Something tells me that they delayed the game simply for this fact alone, as a two week delay for a big AAA title like this is pretty strange.

Regardless, you can now expect to be able to pick up both Assassin’s Creed Unity on PlayStation 4 and Xbox One and Assassin’s Creed Rogue on PlayStation 3 and Xbox 360 on November 11th in North America and November 13th in Europe and Australia.

Assassin’s Creed Rogue Coming To Last-Gen Consoles This November

The last-gen-only game concludes the saga started with previous two games.

We knew for a while that two Assassin’s Creed games would be coming this year, and when Assassin’s Creed Unity was announced for current-generation consoles it was expected that the other game’s announcement wouldn’t be too far behind. However, a lot of time passed and we still didn’t hear one word about this supposed last-gen exclusive.

UNTIL NOW! Ubisoft has officially announced that the game that will be coming to PlayStation 3 and Xbox 360 exclusively is none other than Assassin’s Creed Rogue. The game is set in the middle of the 18th century during the 7 Years’ War and you control a Templar named Shay Patrick Cormac. It was developed by Ubisoft Sofia in collaboration with Ubisoft offices in Singapore, Montreal, Quebec, Chengdu, Milan and Bucharest, and completes the saga that started with Assassin’s Creed III and Assassin’s Creed IV: Black Flag.

Assassin’s Creed Rogue will be coming out for PlayStation 3 and Xbox 360 and is set to be released on November 11th. Check out the cinematic trailer below. 

New ‘Assassin’s Creed Unity’ Cinematic Trailer Shows Us Elise

Check out one of the protagonist’s most unlikely allies.

As hype continues to raise for Assassin’s Creed Unity, Ubisoft has gone and released a really impressive cinematic trailer for the game. Although the trailer shows off excellent visuals and action, the most notable part is that it introduces a new character: a woman named Elise.

Elise is one of protagonist Arno’s allies, and she is seeking to rise through the Templar order. In the video her hands are bound as she is about to be executed, but Arno shows up and saves her as they then go back-to-back and prepare to face their enemies. Check out the trailer below. 

Assassin’s Creed Unity is being developed by Ubisoft Montreal for the PlayStation 4, Xbox One and PC. It’s set to release on October 28th worldwide.