Alien: Isolation Sells 2.1 Million Copies

The Creative Assembly’s take on the Alien franchise is still pushing units.

SEGA has released their latest earnings report where it was revealed that The Creative Assembly’s first-person horror game, Alien: Isolation, has now sold over 2 million copies. These are sales that that took place in the quarter ending on March 31st.

Elsewhere for SEGA sales we have Footaball Manager selling over 800,000 copies on PC, which is pretty impressive for a PC-only release. The biggest surprise, however, is the sales for Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. Both of the games combined sold over 600,000 copies, which is shocking considering how completely panned they were by critics and fans alike.

There have been some rumblings of a sequel to Alien: Isolation over the past few months, though Creative Assembly hasn’t come out to really confirm anything. However, considering how solid the game was and how good the sales have so far it isn’t a stretch to assume that more will be coming sooner rather than later. Alien: Isolation launched for the PlayStation 4, Xbox One and PC last year.

Condemn O.R. Condone – Alien: Isolation (Xbox One)

The Alien game we have been waiting for.

You ducked into a room and hop inside the nearest locker and remain completely still. You check your motion tracker for the monster that you were running from, and sure enough it’s very close. Before long, the monster enters the room and begins scouring the area for you. It passes by the locker once, it passes by the locker twice, but it eventually it just gives up and leaves. After waiting a few minutes and checking your motion tracker constantly, you see that the coast is clear and decide to exit the locker. After hopping out and finishing up what was needed in the room, you open the door only to find the Alien waiting to pounce on you. That, my friends, is what Alien: Isolation is all about.

When Aliens: Colonial Marines released last year it pissed off many a gamer due to its broken mechanics and plethora of glitches. The game was extremely easy and the aliens posed no real threat due to low health and the fact that you were a one-man army. Well, the developers behind Alien: Isolation, The Creative Assembly, have done away with all of that. If Aliens: Colonial Marines was going for the feel of James Cameron’s action-heavy Aliens, then Alien: Isolation is definitely going for the feel of Ridley Scott’s tension-filled Alien. There is only one Alien in this game and it’s nearly invincible for the majority of the game, resulting in you having to do everything you can to stay as far away from it as possible.

The game takes place 15 years after the events of Alien, where Ellen Ripley’s daughter Amanda is searching for information about her missing mother. After learning that a flight recorder from the Nostromo has been found and is being held in the Sevastopol space station, Amanda quickly embarks on a journey to retrieve the recorder. Ripley and a small crew of companions head for the space station, but upon arrival they see that it’s heavily damaged. As they begin to spacewalk over to the station to investigate, their EVA line is severed by debris and Amanda is suddenly all by herself in a creepy space station. Of course.

Although you will quickly learn of the Alien that is aboard the ship, there is a lot more going on here than you would initially think. There are a fair amount of humans aboard that are all trying to survive against the Alien’s attacks, which has lead many of them to grow paranoid and crazy. Some of them will be friendly towards you, though others will shoot you without a second thought. It’s the fact that you never quite know if the people around the corner are friendly or not that adds a lot of tension to the gameplay that is already overflowing with it. To make matters worse, there are also these creepy synthetic robots stalking around the ship, and, like the humans, may or may not try to kill you. The thing about these guys is that they are much more powerful than humans and will take a heck of a lot of bullets to take down. The only problem with that, though, is that the Alien will hear all of it.

The freaking Alien. The Alien in this game is one of the best designed and programmed AIs that I have ever encountered in a video game. It’s extremely smart and reacts and learns your style of play. It has no set patterns that you can learn and exploit to get by, as it will instead endlessly stock you and only give you the slightest of opportunities to sneak past it after being very patient. As mentioned previously, this dude is pretty much invincible, so if it spots you it’s game over. This is what makes these situations so much more tense, as if you make one wrong move you will have to start from scratch. The game also features a very sparse autosave feature, which requires you to utilize save stations to save your progress. When it has been a while since you last saved and there is no save station in sight and the Alien is right next to the table you’re hiding under, things can get a bit stressful.

Though you are pretty much helpless against the Alien most of the time, you do have weapons and other items that help you deal with the dwellers of the Sevastopol. You have your standard pistol and shotgun to take down humans and synthetics, though ammo is very scarce and (as previously mentioned) will alert the Alien. What really helps are items like the noisemaker, which you can use to toss down a hallway to grab the attention of the Alien and everyone else so that you can sneak by them. This item and many others can be created with the game’s crafting system, which requires you to scavenge for various items around the station that you can combine to create useful items. You’ll only come across enough materials to make one or two of a particular item, though, so you really have to choose wisely what it is you want to craft. The game has the perfect balance of scarcity of supplies and enemies to make the game feel challenging, but never punishing.

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While the narrative of Alien: Isolation is very simple, you do have plenty of chances to flesh it out through various computer terminals and recorders contained throughout the Sevastopol. You will come across emails and recordings of people talking about events leading up to what has happened, and all of the horrible things that have happened since. This adds a lot of paranoia to the game’s atmosphere, as you are always hearing about other people who are having equally crappy times. They won’t necessarily bring new insights into the game’s overall narrative, but they can be helpful in regards to what your immediate tasks are. Many of the terminals you’ll come across will have emails that contain pass codes for locked doors that you need access to, giving you incentive to do a bit of light reading whenever you get the chance.

Our protagonist Amanda is a solid character, being very similar to her mother Ellen from the movies. She can fend for herself, but she’s definitely feeling the fear as the dreaded Alien stalks her every move. We unfortunately don’t get to learn much about her other than the fact that she has been searching for her mother for years, but her voice acting and dialogue throughout the game is top notch. As you progress through the game she has to go through some truly horrible scenarios, which does brings you closer to the character. My only gripe with Amanda’s story is the ending, as there really isn’t any kind of resolution to what’s going on.

The space station itself is absolutely gorgeous, with the graphics engine and design on hand here looking fantastic. As you sneak around the Sevastopol station you really feel like you are there, as the attention to detail in all of the objects is extensive. In fact, above all else I would say that the Creative Assembly succeeded most in recreating the look and feel of the original Alien movie, from the atmosphere right down to the retro technology on hand. The aforementioned terminals and audio logs add to the realism a lot, making every area you wander through in the Sevastopol feel important. The only major fault with the game is that it contains a fair bit of backtracking that seems to do nothing more than add on to the game’s running time. Backtracking isn’t always a bad thing in video games, but in a game that requires you to move so carefully and meticulously it become grating from time to time.

Outside of the 15-ish hour campaign there is the Survivor mode, which is a challenge mode that times you in your quest to meet certain objectives all while avoiding the Alien. Seeing as your score is dependent on how quickly you meet your objectives, this makes the game’s stealth gameplay even more tense. This is a really fun mode to jump into when you have the time, as it features all the best elements of the game in a quick little pick-up mode. Unfortunately, the game only ships with one map for it, with other maps arriving later as DLC. This is a big bummer, as if this mode had more content it could easily be something worth returning to regularly.

Alien: Isolation is the Alien game that fans of the movies have been waiting for. It completely captures the look and feel of the original, creating a constant feeling of paranoia and dread for what lies ahead. Kudos needs to be given again to the fantastically-designed Alien AI, as it keeps you feeling helpless right to the very end of the game. The game has its flaws with pacing issues and an underwhelming ending, but if the Creative Assembly decides to follow this game up and remedies these relatively minor issues then we could have something truly special on our hands.


Here’s The Arrival Of The ‘Alien: Isolation’ Launch Trailer

Amanda is not alone.

The Creative Assembly’s Alien: Isolation launches tomorrow, and they’re marking the occasion with a launch trailer. The trailer is called Arrival and features much more dialogue then many of the trailers that have come before it.

We see Amanda Ripley in a search for her mother aboard a space ship, with one of the characters stating that he knows she is still looking for her for what has apparently been a very long time. Of course, things quickly head south and Amanda contacts the crew about some kind of deadly creature that is on the space ship. Much like the original Alien film, what follows is a lot of struggle, paranoia, and death.

Check out the Alien: Isolation launch trailer below. 

New Video Game Releases (October 6th – October 12th, 2014)

The Alien is stalking you this week.

Things are getting spooky this week, as we have The Creative Assembly’s highly-anticipated Alien: Isolation launching on multiple platforms. The reviews weren’t as glowing as some have expected, but if you’re in the mood for tense gameplay then it should do the trick. Elsewhere we have Sony’s PlayStation 4-exclusive Driveclub coming out, though that game failed to deliver the game that many were hoping for. For those of you who are looking for something free, look no further than Project Spark on PC and Xbox One and create your own adventures. Scroll down for a complete list of what’s coming out from October 6th – October 12th, 2014.


  • Tenkai Knights: Brave Battle

PlayStation 3

  • Alien: Isolation
  • Jet Car Stunts
  • MX vs. ATV: Supercross
  • NBA 2k15
  • Vib-Ribbon

PlayStation 4

  • Alien: Isolation
  • Driveclub
  • Minecraft
  • NBA 2k15
  • Styx: Master of Shadows


  • Jet Car Stunts
  • Vib-Ribbon

Wii U (N/A)

Xbox 360

  • Alien: Isolation
  • MX vs. ATV: Supercross
  • NBA 2k15

Xbox One

  • Alien: Isolation
  • NBA 2k15
  • Project Spark


  • Alien: Isolation
  • Crow
  • Costume Quest 2
  • MX vs. ATV: Supercross
  • NBA 2k15
  • Project Spark
  • Styx: Master of Shadows
  • Final Fantasy XIII
  • Ryse: Son of Rome

Another ‘Alien: Isolation’ Video Wonders How You’ll Survive

Is that Michael Meyers?

The Creative Assembly having been releasing a series of videos that outline all of the different ways that you can potentially be killed in Alien: Isolation, and now another video has been released that features a truly creepy scenario.

As Amanda Ripley makes here way down a hallway of the space station called the Sevastopol she comes across a man engulfed in flames wearing a white mask. Amanda tries to fight fire with fire by spraying him with a flame thrower, but the masked man doesn’t even flinch before shoving her over and then proceeding to stomp on her. Check out the video below. 

Alien: Isolation is being developed by The Creative Assembly for the PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360. It’s set to be released on October 7th, 2014.

We’re Being Hunted Again In This ‘Alien: Isolation’ Trailer

It’s coming for us…

It won’t be long before Alien: Isolation hits shelves and finally reveals whether or not its enough to get rid of the awful taste that Alien: Colonial Marines left behind. Just in case you didn’t know that Alien: Isolation is about being hunted by a big and evil alien, here’s a new trailer that shows our protagonist being hunted by a big and evil alien!

Alien: Isolation is developed by The Creative Assembly for the PC, PlayStation 4 and Xbox One. It’s set to be released on October 7th, 2014.

‘Alien: Isolation’ Receives A Third Part Of #HowWillYouSurvive

Check out another reason you should be afraid in Alien: Isolation.

We’ve known for a while now that it’s gonna be pretty hard to survive in Alien: Isolation, with videos showing off specific ways that the Alien can stalk and subsequently kill you.

Still, in case that fact hasn’t been hammered into your thick skull yet, the devs have gone ahead and released another part in the #HowWillYouSurive video series. This time we’re greeted to a video just under a minute long that shows everyone’s favorite Alien being rather sneaky in the vents.

Check out the video for Alien: Isolation #HowWillYouSurvive – In The Vents below. 

Alien: Isolation is being developed by The Creative Assembly for the PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360 and is set to be released on October 7th worldwide.