Naughty Dog Claims Making ‘The Last Of Us: Remastered’ Was Hell

When it was announced that Naughty Dog would be bringing The Last Of Us to PlayStation 4 via The Last Of Us: Remastered, many were skeptical about just how much effort they would be putting into this remaster. Well, judging from this interview with Edge, they went through a hell of a lot of trouble to make this thing work.

Naughty Dog  creative director Neil Druckmann said the following:

“We expected it to be hell, and it was hell,” he said. “Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds … that took a long time. These engineers are some of the best in the industry and they optimized the game so much for the PS3’s SPUs specifically. It was optimized on a binary level, but after shifting those things over, you have to go back to the high level, make sure the systems are intact, and optimize it again.

Basically, every single thing about this game has been re-done. Which makes me very optimistic about the finished product we will be dealing with when it releases on PlayStation 4 later this year.

Naughty Dog Developing “Two Brand New Experiences”

Naughty Dog are pretty much the best developers around right now, bringing us both the Uncharted series and the fantastic The Last of Us. We know that both a remaster of The Last of Us and new entry in the Uncharted series are in development, but what we didn’t know is that they are working on two other things that are completely unrelated to those games.

Creative director Neil Druckmann spoke with EDGE and said the following about current projects:

“We’re working on this re-release, but at the same time we’re working on two other brand-new experiences.”

What these brand new experiences are is anyone’s guess, but you can bet that Naughty Dog is going to be having all eyes on them at this year’s E3.

Mass Effect 2 Animator Jonathan Cooper Joins Naughty Dog

Naughty Dog has just added a new person to the team: former Assassin’s Creed 3 and Mass Effect 2 animation director Jonathan Cooper.

Game Informer noticed the new job role on Cooper’s LinkedIn page, where he states that he has been working at Naughty Dog for the past 3 months.

This is good news for Naughty Dog, as the company had recently seen 3 major members in the company move on. Hopefully, everything settles down and they can just focus on delivering more critically-acclaimed games. No pressure, guys.