‘Metal Gear Solid V: Ground Zeroes’ Price Cut Now Official

If you were waiting for a price drop, well, here it is.

Metal Gear Solid V: Ground Zeroes was a very controversial title when it released earlier this year. The game was essentially a brief prologue to the events of next year’s Metal Gear Solid V: The Phantom Pain, though the retail price for the game was $30. I personally found a lot of enjoyment in the game and thought that it was so well designed that it made me want to keep coming back for more, but that’s besides the point.

For those who passed due to the fact that they felt it was too much money, Konami has now made the price of the game officially $20. This is the price for physical copies of the game across all platforms, though the game is still interestingly $30 digital on PlayStation 4 and Xbox One.

Ground Zeroes challenges the player to infiltrate a prison base called Camp Omega to rescue hostages. There are also a handful of other scenarios that have you complete various tasks within the confines of the same area. The game takes place 9 years before the events of The Phantom Pain and will reportedly be an important introduction to that game.

Castlevania: Lords Of Shadow 1 & 2 Producer Leaves Konami

He had been with the company for 17 years.

The man who was involved with the recent Castlevania reboot, Dave Cox, has announced that he is leaving the company today. Cox had been with the company for 17 years, while being a big part of creating the best selling entry in the long-running series with Lords of Shadow.

Cox posted the following on his twitter account today:

“After seventeen years I have decided to leave Konami to explore new opportunities. Today is my final day with the company #endofanera”


“I joined the company in 1997 as a UK product manager and my first title to manage was Castlevania: Symphony of the Night… I never imagined in my wildest dreams that I would be given the opportunity to lead the development of a Castlevania #cvlos”


“I never imagined it would become the best selling Castlevania game in the series history either. #cvlos”


“I want to thank Konami for the opportunity and all those people who supported me and the team on our journey.”


The last thing that Cox was involved in with the company was Castlevania: Lords of Shadow 2. The game was not as well received as the first game in the series, but in my opinion it added a lot great elements to the gameplay that made it feel a lot more like a Castlevania game than the first one did.

However, it also added some things that were completely unnecessary and a bit boring, such as the stealth mechanics that weren’t very well implemented. Regardless, it was still one of the better games that the series has seen, so hopefully they can keep the ball rolling in whatever the next installment ends up being.

Kojima Reveals Intriguing Multiplayer In New ‘Metal Gear Solid V: The Phantom Pain’ Demo

The multiplayer on-hand here looks very promising.

Metal Gear Solid V: The Phantom Pain is set to be one of most anticipated games when it releases sometime next year, though information on any kind of multiplayer has been very slim up until this point.

Now, series mastermind Hideo Kojima has revealed a 22-minute demo to IGN showing off a very intriguing multiplayer mode. In it, we see a player infiltrate an enemy base, taking out guards and even forcing others to surrender and eventually capturing enemy equipment. The player then aims to infiltrate the interior of a base, using a phantom cigar to make the time pass and get the advantage of darkness. However, he is suddenly spotted by the opponent, thus concluding the video.

Check out the demo for Metal Gear Solid V: The Phantom Pain below. The multiplayer section starts around the 17 minute mark.

Metal Gear Solid V: The Phantom Pain is being developed by Kojima Productions and published by Konami for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC.

Here’s A Metal Gear Solid V: Ground Zeroes Making-Of Video

The Scoop:

Metal Gear Solid V: Ground Zeroes recently hit shelves and is a prequel chapter to the upcoming Metal Gear Solid V: The Phantom Pain. Konami has just released a making-of video that breaks down the process of taking motion-capture and rendering it into what is the completed product.

In the video we get to see some of the people who did motion capture work, some art that is brought to life and even snippet of Kiefer Sutherland providing the voice work for Snake. Check out the video below.

Condemn (OR) Condone:

It’s always cool to see the process of high-profile games like this being created. Sometimes when playing a game you don’t even realize how much stuff is going on behind-the-scenes to make all that is going on possible. Judging the quality of the video, my judgment is (R).

[Note] For a breakdown of the judgments click here.