Microsoft Reveals First Dark Souls III Gameplay Footage

Microsoft showed off the first official gameplay reveal of From Software’s Dark Souls III at Gamescom today, and the game most definitely looks like a game from From Software.

The footage shows off the dark and medieval setting, while also giving a peek at several of the game’s menacing and humongous baddies. Check out the footage directly below.

Dark Souls III is set to launch in the first half of 2015 for PlayStation 4 and Xbox One.

Dark Souls III’s Combat Borrows From Bloodborne

Developer From Software is hard at work on the third entry in the Dark Souls series and fifth entry in the Souls series overall, and now some brand new information regarding the Dark Souls III has been released. Edge magazine has published a walkthrough of the game that features of host of new tweaks that look to spice up the gameplay.

Dark Souls III

One of the biggest new additions to combat is the “ready stance”, which gives players access to an alternate combat style with the possibility to utilize different moves. It’s a progression of Bloodborne‘s weapon modify mechanic that would allow you to switch your weapon between a short and long blade with a push of a button.

This “ready stance” will have different effects depending on what kind of weapon you happen to be using at the time, so experimenting with different ones will give you access to an even wider variety of moves to play around with. There will also be sidearms that are very quick but very weak like in Bloodborne, though they will be in the form of bows rather than guns.

Dark Souls III is set to launch on PlayStation 4, Xbox One and PC next year.

Dark Souls III Not Being Developed By The Team That Made Bloodborne

Dark Souls III will be the next game game in the beloved Souls “series” when it releases early next year, with the latest game being this year’s critically-acclaimed Bloodborne.

However, series director Hidetaka Miyazaki has confirmed that the team that developed Bloodborne will not be developing Dark Souls III. This was revealed during an E3 presentation, where he said the following:

“None of the Bloodborne team members joined the Dark Souls 3 development team. Miyazaki-san is actually the only guy who handled both.”

The information regarding multiple teams developing the Souls games was revealed with the announcement of Bloodborne, as that game came just 1 year after Dark Souls II. The Bloodborne team is creating games exclusively for the PlayStation 4, while the team making Dark Souls creates the multiplatform games.

Dark Souls III Is Now (Officially!) Real, Launching Next Year

Even though the several leaks all but confirmed that Dark Souls III was happening, this was officially confirmed at Microsoft’s E3 press conference.

Although actual gameplay was not shown, a very impressive pre-rendered video showed off a kingdom that is in ruins and a giant that is (shockingly) HUGE.

So, that’s all the information we have on the game right now, but considering the series’ track record it’s still enough to get me pumped. Check out the trailer for Dark Souls III below!

Dark Souls III Is Pretty Much Confirmed At This Point

The following week has brought upon tons of information regarding a still announced game from From Software, Dark Souls III. First we heard leaked info talking of its existence, then we got a handful of screenshots, and now even IGN is getting in on the action with a new screenshot. This one, however, pretty much seals the deal that this is happening.

The screenshot in question is a brand new image from the game which says “Early 2016” on it. Honestly, at this point i’m just waiting for the damn trailer to leak, because we have everything else! Check out the image directly below.

DS-620x

New Bloodborne Patch Makes Things A Little Easier

A laundry list of things set to smooth the game out a little.

Bloodborne remains the best reason to own a PlayStation 4 (other than the fact that it has the best controller, graphics, etc.) and now the devs are rolling out a new update to make some things a little easier.

The 1.04 build of the game will be bringing a bunch of minor tweaks to the table; such as more storage space, reduced stamina amounts for certain weapons and a lot more. Check out the full list below.

Bloodborne 1.04 patch notes:
    • By using password matching, you can now be matched regardless of level difference, and even with a hostile oath
    • Conditions for the appearance of the insight store changed: it will appear when the player has one or more insight instead of 10
    • Added a “blood chunk” item to the insight store (it will appear after playing the game up to a point).
    • Up to 600 Blood vials and quicksilver bullets can now be stored in the storage
    • Adjusted the strength of some enemies in some areas in new game plus
    • Adjusted the resistance and vulnerability of some enemies to bolt and arcane attacks
    • Changes made to how Beasthood accumulates. This increases duration and improves attack of beast mode
    • Adjusted the effect of Beast Blood Pellet item
    • Fixed a bug of the attack force of the Rifle Spear. In particular, it was fixed a problem with the use of Blood Gems
    • Reduced the stamina use of the Kirkhammer
    • Reduced the stamina use of the Logarius’ Wheel
    • Increased the duration of Old Hunter Bone and reduced the use of Quicksilver Bullets
    • Increased the duration of the effect of Tiny Tonitrus. Increased attack force. Attack force with low arcane will be higher.
    • Increased the duration of the effect of Augur of Ebrietas. Attack force with low arcane will be higher
    • Reduced the Quicksilver Bullet cost for use of A Call Beyond
    • Reduced the Quicksilver Bullet cost for use of Choir Bell
    • Added Short Ritual Root Chalice to the insight store after completing the Pthumeru Chalice dungeon
    • It’s possible to take advantage of the Short Ritual Root Chalice from an earlier stage of the game
    • Added a random rewards when killing a Chalice dungeon boss. They will now drop a random Blood Gem in addition to weapon enhancement materials
    • Different depths of Chalice Dungeons will now drop different Blood Stones

-Depth 1: Blood Stone Shard
-Depth 2: Twin Blood Stone Shard
-Depth 3: Twin Blood Stone Shard and Blood Stone Chunk (Rare)
-Depth 4: Blood Stone Chunk
-Depth 5: Blood Stone Chunk and Blood Rock (Rare)

  • Increased the level of Blood Gems available in Depth 1-3 Dungeons
  • Increased the amount of Blood Echoes dropped in Chalice Dungeons
  • Co-op partners joining a cursed dungeon will only see their HP reduced by 50%, and not by 65% as it was before
  • When starting co-op in a chalice dungeon, you will now spawn in the lantern room
  • Weapons with special names like “uncanny” and so forth can now be purchased from the Bath Messengers once found
  • Adjusted the brightness of the screen when finding a pool of Blood Echoes on the ground
  • Corrected the bug that disconnect you from online mode when in stand-by
  • Corrected a bug that caused enemies not to be displayed correctly for co-op guests when moving fast
  • Further tweaks and bug fixes

Bloodborne is developed by From Software exclusively for the PlayStation 4. It launched on March 24th, 2015.

Bloodborne Receiving An Expansion Later This Year

The best game so far this year will be getting more content somewhere down the line.

My current favorite game of the year, Bloodborne, is set to receive some new content somewhere down the line.

The news was confirmed on Twitter by president of Sony Worldwide Studios, Shuhei Yoshida. While Yoshida didn’t delve into the specifics on the expansion, he did claim that more information will be released later this year. With E3 right around the corner we could be getting more information within a matter of weeks.

In other Bloodborne news, the game has recently received a new update, update 1.03, which finally addresses the game’s very long load times. On top of that, the load screens have also received text describing various elements of the game as was the case in previous entries in the Souls series.

Bloodborne is developed by From Software and is available to purchase now in all regions with a general retail price of $60. The title is a PlayStation 4 exclusive.