ALERT! Today Is The Last Day To Earn Club Nintendo Coins!

If you’ve got any games to register you better do it quick!

Man that wen’t fast! It seems like it was just yesterday when Nintendo announced that Club Nintendo was bowing out of the race, and now we are already at the final day to register games and earn coins!

Keep in mind that the service itself does not end until July 1st, but you will not be able to redeem any more coin codes after today. That means you still have another 3 months to decide what to spend all those shiny coins on!

As for what you should spend those coins on, here is the full list of everything that is available. There’s tons of sweet stuff to check out, so choose wisely. I have a little over 1000 coins, so I’m planning on grabbing somewhere around 5 digital games that I’ve been meaning to play for years.

Halo 5 Coming This October + 2 New Trailers Offer 2 Different Perspectives

Check out Master Chief’s latest adventure on October 27th.

Microsoft has revealed that Halo 5: Guardians will release on October 27th world wide. The latest entry in the franchise will be the first new adventure on Xbox One and will also supposedly mark a new direction for the series.

343 Industries head Bonnie Ross said the following regarding the game:

“We wanted Halo 5: Guardians to be the game that pays off the epic promise of the Halo universe in scope and scale and drama. We want to amaze players with the sheer size of the worlds and battles they’ll experience, even as they question everything they thought they knew about its heroes, marvels and mysteries. #HunttheTruth is only the beginning and we can”t wait to debut the game to Xbox fans around the world at E3 this June.”

Two new ads were also released for the game, with each one featuring a different perspective. The first one features Master Chief, while the second features the newcomer Spartan Locke. Check both of those out below. 


No Link For You! Zelda Wii U Won’t Be Releasing In 2015

There’s still a lot of other Nintendo games to look forward to this year, though.

And the delays keep coming! Series producer Eiji Aonuma has released an update video on the progress of The Legend of Zelda Wii U, where he announced that the 2015 release window is no longer a priority for the company to meet. The game will also not be shown at this year’s E3.

In the video, Aonuma said the development of this first truly open-world Zelda game has brought on many new possibilities that were not apparent at first. He goes on to say the following:

“As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds my own expectations. As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make Zelda on Wii U the best game it can possibly be.”

Honestly, it’s not the biggest surprise that this wasn’t going to come out this year, due to how much we still don’t know about the game. It’s also not the biggest deal, as Nintendo actually has a pretty solid line-up of exclusives to get them through the year, along with other goodies that will no doubt be shown at E3. Check out Aonuma’s video below. 

Still Play Xbox One’s Ryse? The Devs Have Added 3 New Achievements For You

You can add another 250 gamerscore to your Ryse: Son of Rome file right now.

Although Ryse: Son Of Rome was a launch title for the Xbox One and landed with a major thud, there are still some people who are coming around to it now thanks to bargain bin prices. To give those players and veterans more to do, the devs have added three new achievements that are worth 250 gamerscore to the game.

The three achievements are themed around the Ides of March, which was the day that Julius Caesar was assassinated. Check out a breakdown of the new achievements below.

Beware the Ides of March (100 gamerscore) — Complete fifteen multiplayer executions in a single match.

Lunacy in March (100 gamerscore) — Play seven matches on the Barbarous map.

Et Tu, Brute (50 gamerscore) — Save the Emperor in the first chapter and then kill him in chapter eight in one consecutive playthrough.

Ryse: Son of Rome is developed by Crytek and launched in 2013 to mixed reviews. A PC version has since been released and there are talks of a sequel being made for both PlayStation 4 and Xbox One.

Satisfied With Final Fantasy XV: Episode Duscae? Square Enix Wants To Know!

Square Enix wants your help to make Final Fantasy XV even better.

Square Enix’s Final Fantasy XV: Episode Duscae has been making the rounds as it was packaged with the recent release of Final Fantasy Type-0 HD, and now the developer is looking for feedback.

You can give them feedback and help them make the final product even better by taking a survey that will be shared with the development team. As thanks for your help, Square Enix offers your three exclusive Final Fantasy XV wallpapers designed by the team.

In order to take part in this survey you must register your copy of Final Fantasy Type-0 HD (can’t have any liars taking the survey!) on the Square Enix Membership site and follow the steps by May 31st. Get to it!

Condemn O.R. Condone – Evolve (Xbox One)

Turtle Rock Studios have delivered a multiplayer experience that feels wholly unique and fine tuned, and that is big achievement.

When it comes to the multiplayer shooter genre (1st-person or 3rd-person) there isn’t a whole lot that has been done recently to really shake things up. You have your death match, king of the hill, capture the flag and similar variations, but at the end of the day you’re still a team trying outgun the enemy team. It’s been a long time since a shooter came along that really shook up the formula and introduced new mechanics that entirely changes how you play the game. This is why when a game like Evolve comes around it feels so special, because you feel like you’re experiencing something that hasn’t been done before.

Turtle Rock Studios formerly worked on the Left 4 Dead games, which pits you and 3 other mercenaries against hoards of zombies throughout different levels. Turtle Rock has taken that formula here, but instead of the 4 mercenaries taking on endless AI zombies we now have 4 hunters taking on one massive human-controlled monster. While this may seem like a one-sided concept at first, when you plunge into your first match you realize how much thought went into these mechanics to make them as solid and balanced as possible.

The 4 hunters that you have fall into 4 different class categories: Assault, Trapper, Medic and Support. Each one of these hunters is vital in the defeat of the monster, as if even one shirks off their duty then they’re not going to have much success. Each class has 4 abilities that only they can perform, such as the Medic healing the other hunters or the Trapper putting up a massive dome to trap the monster. The key to being successful as a hunter is for everyone to focus on the strengths of their particular class and avoid deviating from them at all. This is a fantastic concept as it encourages teamwork while also ensuring that you play the game how it was meant to be played.

There is also a great progression system in the game that forces you to utilize all of that particular hunters’ moves in order to level up. If, for example, you focus on the medic’s sniper rifle and healing gun yet neglect to regularly utilize the tranquilizer gun you won’t be able to move on to the next tier of level progression. I liked this limitation, as it made me utilize everything each hunter had and I ended up becoming better at the game, as a result. Leveling up each of a particular hunters abilities once will unlock a new character from that class, whose abilities can also be leveled up to unlock one more character. Each of these new characters will function similarly to other hunters of their respective class, but contain wildly different abilities that will change up their roles in combat greatly.

Then there’s the monster side of things, with you first having access only to the Goliath monster. How monster gameplay works is you are dropped into a level and at first you are at a disadvantage because you are at stage one. If the hunters find you at stage one then you will more than likely be taken down quickly, which is the opposite of good. Thus, it is the monster’s job to sneak around the level and feed off of the wildlife to build up its evolve meter, and when that fills all the way up they’ll get to stage two and become noticeably stronger. At stage two it is an even match-up and could be anyone’s game in a typical battle, but if the monster can remain hidden long enough and continue feeding he will get to stage 3 and become extremely dangerous. If this happens, suddenly, the hunters become the hunted.

Like the hunter, the monster has his own sets of skills that must be leveled up in order to unlock two other monsters. The Goliath can leap smash and throw boulders at hunters, the Kraken can fly and zap hunters with lightning, and the Wraith can create decoys and sneak attack hunters with ease. Each one has their pros and cons and need to be utilized in different ways to overcome the hunters, though staying low and trying to evolve to stage 3 should always be the number one priority. Just as it is on the hunter side of things, each monster feels wholly unique from the others, and the regular rotation of all 3 of them keeps each and every match feeling different than the last.

While the character mechanics themselves keep things in top gear, it’s the unpredictability of each stage’s environment that can really throw a wrench into the machine in unexpected ways. If you’re a hunter who is in hot pursuit of the monster, one wrong step can land you in the jaws of unseen wildlife. This will not only result in more distance between you and the beast, but possibly your death if the other hunters don’t have your back right away. On the flip side, there are groups of birds that are scattered throughout each level’s landscape, and if the monster disturbs them they will make lots of noise and thus give away the monster’s current location. The levels themselves are just as much of a factor in the end results as the hunters and monsters, and learning all of their secrets is imperative to getting the upper hand.

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While there is no true story mode to speak of in Evolve, the characters banter back and forth from time to time to give context to the situation. Basically, the monsters have been wreaking havoc and it is up to the game’s chosen hunters to take them down… and that’s it. Throughout each match you will learn a little more about each of the characters you choose to play as, with the dialogue being pretty funny. What’s even cooler is that, depending on the hunters you choose, the dialogue will change and result in different kinds of conversations. Some hunters connect better than others, and hearing these brief conversations is a nice touch. While a lack of a true story mode would normally bug me, in the case of how Evolve functions it makes sense. This game was designed from the ground-up as a multiplayer shooter and the mechanics that it brings to the table warrant its focus on multiplayer only.

Thus, there are several different modes should you tire of the traditional Hunt mode. In Nest mode it’s the hunters’ duty to find and destroy six monster eggs before the monster can reach and hatch them. Having more than one monster on the battlefield can really turn the match on its head, as hunters will often be confused about who they should be focusing on. Rescue mode flips Nests’ variables, as in this mode the hunters must rescue colonists and lead them to a drop ship for evacuation. These colonists can also aid the hunters in the fight, meaning that the monster can end up taking on more than he can handle if he isn’t quick enough. Defend mode has the hunters defending generators as monsters aim to destroy them, hearkening to the objective the monster is tasked with once he evolves to stage 3 in Hunt mode. Each of these modes lend themselves well to game’s core gameplay mechanics, and are designed well enough that they never get boring or long-winded.

The game’s biggest mode outside of Hunt is called Evacuation, which combines five matches with varying objectives into one big marathon. Each match you win grants you perks in the next match, such as turrets that will target the monster or a laser that zaps the hunters. It’s worth noting, however, that just because you win the first couple of rounds does not mean you have a big advantage, as I once ended up dropping the first two matches to then go on a 3-win streak for the victory. This mode is definitely more for those who are looking for a lengthier playtime, as if every match goes the distance you can easily expect Evacuation to last around an hour. I preferred the quicker modes, as the gameplay lends itself more to more brief and intense matches.

Turtle Rock Studios has done a great job of creating a new multiplayer shooter that feels wholly original. Playing as the hunters or the monsters are equally fun and have many different aspects within them that keep them engaging for hours on end. I know that Turtle Rock has come under fire with the extensive amounts of paid DLC that is on deck for the game, but the fact of the matter is that the content on the disc is so strong that you can have dozens of hours of fun without even one DLC pack. It’s truly special when a developer can not only come up with an original idea but also execute it darn-near perfectly, and with Evolve they have executed that with flying colors.


From Software’s 17-Year-Old PSone Game Shadow Tower Coming To PSN

From Software has been around for a long time, and now you can check out one of their earliest titles this year.

Pretty much everything From Software has done since 2009’s Demon’s Souls has been gold, but it’s easy to forget that they have been around for a lot longer than that. In fact, they’ve been around since the PSone days and one of their earliest titles will now be coming to PSN.

The game is called Shadow Tower and has you control a mercenary who has returned home to the holy land of Zeptar only to find that it has been sucked into the Underworld. Thus, you must clear out the evil forces in this dark and brooding first-person action RPG.

A release date for the game has not yet been revealed, though we do know that it is coming to PlayStation 3, PlayStation 4 and PlayStation Vita.