The Last Of Us: Remastered Coming To PlayStation 4 Next Week?

The existence of The Last Of Us: Remastered has been one shrouded in mystery and betrayal (kind of), as no one really knows when they expect it to be released. Until now!

According to UK games retailer GAME The Last of Us: Remastered could be coming out on June 13th, which (interestingly) would be right at the tail-end of E3. Has a big E3 reveal just been ruined?

The following image was given to IGN which seemingly this whole crazy secret and definitely illegal scenario!

The Last Of OMG

My Judgment:

Considering The Last Of Us originally came out on June 14th and June 13th marks the end of E3, the 13th would be just about the perfect time to release the game. It’s the one year anniversary, and what better way to celebrate then playing the game on a new-gen system!?

No! Batman: Arkham Knight Has Been Delayed

Rocksteady has gone and done the unthinkable, I’m afraid. At a recent hands-on event for the game they held which showed off the game’s batmobile they broke the news that the game would not meet its October 14th release date. In fact, it won’t be coming in 2014 at all.

No specific reason for the delay of the game was released, though it being the final chapter of the critically-acclaimed series has me thinking they just want this thing as good as it can possibly be. The month of October is already pretty crowded, anyway; with Alien: Isolation, Dragon Age: Inquisition, Driveclub, Middle-earth: Shadow of Mordor, Evolve and The Evil Within all slated to release that month. Holy crap.

My Judgment:

No! NOOOOOOOOOOOOOOOOOOOOOOOO!!!

Condemn O.R. Condone – Hyperdimension Neptunia: Producing Perfection (PlayStation Vita)

Tedium in video game form.

Throughout my experience as a gamer and especially a game writer I have never had to deal with something like Hyperdimension Neptunia: Producing Perfection. It’s essentially a game of stats, where you must make the right decisions in order to get the optimum stat increases with each given opportunity. Done the right way, this could be a really zany and funny type of game along the lines of the Nintendo DS’s Elite Beat Agents. Unfortunately, this game was not done the right way.

The concept of Hyperdimension Neptunia: Producing Perfection is simple (and strange): you are a student who is just about to embark on a summer vacation that will be filled with nothing but gaming when you are suddenly summoned to a world called Gameindustri (clever) by 4 goddess-like Console Patron Units (CPUs). These 4 CPUs rule the realm of Gameindustri and each represent one of today’s major consoles, though they are in a bit of deep water. An idol group called MOB48 has passed the CPUs and taken the most shares of Gameindustri, as a result. So, the goddesses want to become idols with your help to win back the shares and return everything back to normal. Got that?

The 4 ladies you have to deal with all feature firm-yet-super-naive personalities as there is no question in their minds that they are going to be pop idols with your help. I ended up with Vert as my “idol” and her character ended up being someone who was a confident and hard worker that had a hardcore gaming attitude. As a result, I had to make sure that she stayed focused on her work and still had the amount of time she wanted to go on gaming marathons. This is the part of the game that I liked the most, because the characters (for the most part) are pretty likable and it’s entertaining to see what they have to say.

Producing Perfection

Unfortunately, the majority of the game has you performing the same actions over and over again which makes everything very tedious. As the producer you have the the following options to perform with your idol: work, lesson, relax, move and concert. Work increases your fanbase while lesson increases personal stats like vocals and rhythm. When you have done too much working and stress has built up you need to make sure that you choose the relax option to bring those stress levels down, as high stress levels result in diminished returns in both work and lessons. Move allows you to relocate to one of the other Gameindustri nations in order to reach new audiences, which brings up new scenarios for the characters to go through. All of these scenarios are implied, however, as you don’t get much more than a quick bit of dialogue showing that the event took place.

The most hands-on option is concert, in which you actually witness your idol performing a song. You get to chose the stage, what your idol wears and stage effects that all effect the audiences engagement in the show. However, your main job is to control the camera and come up with dynamic camera angles for the audience, but the game’s registration capabilities seem really limited in this area. Most of the time I just kind of moved the camera angle around wildly like a nut job and it resulted in me doing better than I did when I was actually trying to get good angles. Thus, the one aspect of the game that has true gameplay is broken.

And you must repeat this process day in and day out to increase your idol’s stats and rise her to the top of the charts before 180 in-game days pass. A day passes after one action has taken place, so the days pass rather quickly. I had no problems getting my idol to the top of the charts way before the 180 days passed, though it still felt like a complete grind because of the lack of depth in these events. You’re basically just selecting one of the 5 options, checking out which stats go up and repeating that process… over and over and over again.

Producing Perfection

Apart from the main mode you also have a Viewer Mode, which is perhaps the most weird part of the game. You are just given a screen of an idol of your choosing that you can touch and watch them react in a bunch of random and disturbing ways. It’s one of those things where you really just kind of scratch your head wondering why it’s in the game at all. I guess in a game that has literally no gameplay engagement something like this can pass as an actual “mode”, but on planet Earth this is completely lame.

Hyperdimension Neptunia: Producing Perfection can offer slight¬†entertainment in very short bursts, but playing the game any longer than that results in extreme frustration and boredom. There is no true interactive gameplay to speak of and the little that you actually do control must be done far too many times. The game’s likable characters make some of this tedium easier to swallow, but for the most part this is a game that should be avoided by just about everyone.

Condemn

New Video Game Releases (June 2nd – June 8th, 2014)

See what’s coming out from June 2nd to June 8th, 2014.

June is here and with it comes a few smaller titles that could no less make a big impact. It kicks off with the PC MMORPG WildStar, which has a sci-fi  / fantasy element that could definitely be the next big addiction, followed by the cute, quirky and also addicting 3DS game Tomodachi Life and the multiplatform crime game Murdered: Soul Suspect. Scroll down to see a complete list of what is coming out from June 2nd to June 8th, 2014.

3DS

  • Tomodachi Life
  • 1,001 Spikes (eShop)

PlayStation 3

  • Murdered: Soul Suspect
  • Ultra Street Fighter 4 (PSN)

PlayStation 4

  • Murdered: Soul Suspect
  • 1,001 Spikes (PSN)
  • Worms Battleground (PSN)
  • War Thunder (PSN)

Vita

  • PlayStation Vita Pets
  • Hyper Dimension Neptunia: Producing Perfection
  • 1,001 Spikes (PSN)

Wii U

  • 1,001 Spikes (eShop)

Xbox 360

  • Murdered: Soul Suspect
  • Ultra Street Fighter 4 (XBL)

Xbox One

  • Murdered: Soul Suspect

PC

  • WildStar
  • Murdered: Soul Suspect
  • 1,001 Spikes
  • Richard & Alice
  • Concursion
  • Freespace 2
  • Lifeless Planet
  • Noir Syndrome
  • EPOCH
  • Enigmatis: The Mists of Ravenwood