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A new survival horror game called The Evil Within has just been announced by Resident Evil creator, Shinji Mikami. The Evil Within is set to be released on next-generation consoles, Xbox 360, PS3 and PC in 2014.
Mikami released a statement saying, “We’re incredibly proud to announce The Evil Within. My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.”
Although nothing in particular is known about the game yet, this leads me to believe that maybe this will be the new Resident Evil that everyone (ME) wants. The fact that he specifically mentioned a “perfect blend of horror and action” made me think of the exact thing that has made the recent Resident Evil games so disappointing. Or it could completely replace Resident Evil, seeing as it does have the word ‘EVIL’ in it. Who the hell knows? As long as I get a solid survival horror game, I am happy!
Capcom has announced that it is lowering the sales expectations of its current big-name titles, and blaming their lack of quality on outsourcing. They mentioned an “insufficient coordination between the marketing and game development divisions in overseas markets” as one of several reasons for the disappointing sales figures that they’re receiving for both Resident Evil 6 and DmC: Devil May Cry.
Capcom now expects Resident Evil 6 to sell 4.9 million copies, which is down from 5 million with original sales estimates being 7 million copies. DmC: Devil May Cry is now projected to sell 1.15 million copies, which is down from its original expectation of 2 million copies.
In light of the recent decline in its game sales, Capcom has warned of a “special loss” in its business as part of a 7.2 billion yen (£48 million/$73 million) restructuring. Because of this process, Capcom will “strictly” re-evaluate some currently unannounced games in production.
At the very least, I’m happy that Capcom is admitting that there are problems and is willing to take a big hit to try and fix them. The Resident Evil series has been in a decline for a while now, and the most recent iterations have been huge disappointments. They need to get back to the survival horror roots rather than focusing on action and big explosions. Having a more focused production rather than all this outsourcing I think would definitely help steer the company back in the right direction.
It’s unfortunate about the low sales for DmC: Devil May Cry, as I have played it and think it is a great reboot that still feels very much like Devil May Cry while also introducing many new things to make it fresh. This is what happened with 2005’s Resident Evil 4, but unfortunately that was also the beginning of the end as that success brought a focus on the more action-oriented elements of the game.
Fans know when they are being shortchanged and being given a product that is well below the series’ standards. These games are $60 a pop, and even for a fantastic game that is an expense that not a whole lot of people are thrilled with. Now, given the fact that these current games have been lackluster, most people are waiting for price-drops if they even buy the games at all. Bring back the quality that you have brought before, and you will most certainly bring the fans back.
The first taste of Dark Souls II gameplay is here! IGN got together with the Dark Souls II director Yui Tanimura and Global Producer Tak Myazoe and they walked IGN through some new things that they have to offer in the upcoming game. You can check out the video and all of the Dark Souls madness it brings at the end of the article.
After watching the demo, I can say that this sequel looks very similar to how the original Dark Souls plays. You have expansive environments, dark corridors and huge enemies waiting to kill you instantly at every turn. It appears that the game will be very similar, combat-wise, as the layout has carried over identically. This is all to be expected, as they are going with a direct sequel this time, rather than changing the name completely like they did when releasing Dark Souls after Demon’s Souls.
However, where I think this game is going to differ the most is in the amount of detail that each battle, environment and interaction will bring to the table. From the demo, it seemed like most of the areas had a lot more personality compared to the often stark and abandoned areas players have come to expect form the series. One area has a hallway that was embellished with huge paintings and furniture, while an area shown at the end of the demo had a huge castle that almost seems suspended in midair while dozens of dragons fly around its perimeter (pictured above). It’s these kinds of details that I think will make Dark Souls II an even more epic experience.
A few new things were mentioned about the combat, as well. It sounds like the enemies are going to be even more viscous than they ever have been before. One of the best assurances you had in Dark Souls was the fact that if you snuck up behind an enemy, you would be able to surprise them with a back-stab that would score you big damage on them. From the demo, it looks like those back-stabs are no longer a safe bet, as new types of enemies can now fall backwards on you and crush you. To make matters even worse, the bad guys can now crash through walls in their pursuit of you, making the escape of a battle even more difficult. The demo showed a giant beast behind a cell that was just standing there, but when the player shot an arrow through the bars the beast became enraged and smashed through the wall for payback. Gulp!
It seems that there is still a lot more to be shown from this game, and the biggest thing that still remains hidden is the story. From the first official trailer of the game, it appeared that the story would be more in-depth and focused than in previous games. The director of Dark Souls II even brought up the fact that this game would be a more emotional and interactive experience than previous games were, so I wouldn’t be surprised if a meatier story is on the horizon. I don’t think it’s a big deal since the gameplay is so incredibly fun, but I think it would offer a nice change of pace.
So there you have it! We have gotten our first taste of gameplay for the sequel to the fantastic Dark Souls. I can’t freakin’ wait to get this game and then die in 4 seconds, only to try again and die in 2 seconds! Never has a game been so addictive and aggravating at the same time, and from what I’ve seen so far Dark Souls II will be bringing a whole lot more of that madness. The game does not have a release date, at the moment, though we know that it isn’t coming to next-gen consoles. That would make me think that a late 2013 to early 2014 at the latest release date could be expected.
You can check out the 12-minute IGN demo at the top of this post and the official trailer for Dark Souls II below!
BioShock Infinite developer Irrational Games has made eight alternate box art covers for the game available now. You can download them on the game’s website for free. The artwork comes with printing instructions in an Adobe PDF file.The alternate covers initially came about when fans voiced displeasure with the artwork the developer went with (pictured below).
Fans can download two versions of leading lady Elizabeth on the cover, two version of Elizabeth and co-lead Booker, three concept art covers and an artwork of Booker trying to catch Elizabeth as they fall from the flying city of Columbia (pictured above).
BioShock Infinite has been getting rave reviews across the board, so any disappointments with the box art luckily did not translate to the actual game.